# Growing with Experience: Growing Neural Networks in Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2506.11706 · HTML: https://mlsanity.com/paper/2506.11706/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 27 references that are in the map.
- First posted on arXiv 13 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 21 of 21)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DARTS: Differentiable Architecture Search](https://mlsanity.com/paper/1806.09055/) (2018)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Net2Net: Accelerating Learning via Knowledge Transfer](https://mlsanity.com/paper/1511.05641/) (2015)
- [SMAC3: A Versatile Bayesian Optimization Package for Hyperparameter Optimization](https://mlsanity.com/paper/2109.09831/) (2021)
- [Efficient Multi-objective Neural Architecture Search via Lamarckian Evolution](https://mlsanity.com/paper/1804.09081/) (2018)
- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research](https://mlsanity.com/paper/2109.13202/) (2021)
- [Mixtures of Experts Unlock Parameter Scaling for Deep RL](https://mlsanity.com/paper/2402.08609/) (2024)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [GradMax: Growing Neural Networks using Gradient Information](https://mlsanity.com/paper/2201.05125/) (2022)
- [Network Morphism](https://mlsanity.com/paper/1603.01670/) (2016)
- [A Survey on Transformers in Reinforcement Learning](https://mlsanity.com/paper/2301.03044/) (2023)
- [AutoGrow: Automatic Layer Growing in Deep Convolutional Networks](https://mlsanity.com/paper/1906.02909/) (2019)
- [Bayesian Generational Population-Based Training](https://mlsanity.com/paper/2207.09405/) (2022)
- [Neuroplastic Expansion in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.07994/) (2024)
- [Self-Expanding Neural Networks](https://mlsanity.com/paper/2307.04526/) (2023)
- [MixtureGrowth: Growing Neural Networks by Recombining Learned Parameters](https://mlsanity.com/paper/2311.04251/) (2023)

## Built on by (most cited first, 1 of 1)

- [Grow-Prune-Freeze Networks: Adaptive & Continual Learning Technique for Olfactory Navigation](https://mlsanity.com/paper/2605.25170/) (2026)

## Abstract (arXiv)

While increasingly large models have revolutionized much of the machine learning landscape, training even mid-sized networks for Reinforcement Learning (RL) is still proving to be a struggle. This, however, severely limits the complexity of policies we are able to learn. To enable increased network capacity while maintaining network trainability, we propose GrowNN, a simple yet effective method that utilizes progressive network growth during training. We start training a small network to learn an initial policy. Then we add layers without changing the encoded function. Subsequent updates can utilize the added layers to learn a more expressive policy, adding capacity as the policy's complexity increases. GrowNN can be seamlessly integrated into most existing RL agents. Our experiments on MiniHack and Mujoco show improved agent performance, with incrementally GrowNN-deeper networks outperforming their respective static counterparts of the same size by up to 48% on MiniHack Room and 72% on Ant.
