# SignAligner: Harmonizing Complementary Pose Modalities for Coherent Sign Language Generation

arXiv: https://arxiv.org/abs/2506.11621 · HTML: https://mlsanity.com/paper/2506.11621/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 41 references that are in the map.
- First posted on arXiv 13 Jun 2025.

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [LMM-R1: Empowering 3B LMMs with Strong Reasoning Abilities Through Two-Stage Rule-Based RL](https://mlsanity.com/paper/2503.07536/) (2025)
- [Pre-Trained Language Models for Interactive Decision-Making](https://mlsanity.com/paper/2202.01771/) (2022)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [Progressive Transformers for End-to-End Sign Language Production](https://mlsanity.com/paper/2004.14874/) (2020)
- [Gloss-free Sign Language Translation: Improving from Visual-Language Pretraining](https://mlsanity.com/paper/2307.14768/) (2023)
- [A Survey of Knowledge Enhanced Pre-trained Language Models](https://mlsanity.com/paper/2211.05994/) (2022)
- [Exploring Diverse In-Context Configurations for Image Captioning](https://mlsanity.com/paper/2305.14800/) (2023)
- [Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production](https://mlsanity.com/paper/2203.15354/) (2022)
- [Neural Sign Actors: A diffusion model for 3D sign language production from text](https://mlsanity.com/paper/2312.02702/) (2023)
- [G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model](https://mlsanity.com/paper/2208.09141/) (2022)
- [RealisDance: Equip controllable character animation with realistic hands](https://mlsanity.com/paper/2409.06202/) (2024)
- [T2S-GPT: Dynamic Vector Quantization for Autoregressive Sign Language Production from Text](https://mlsanity.com/paper/2406.07119/) (2024)
- [BERTTune: Fine-Tuning Neural Machine Translation with BERTScore](https://mlsanity.com/paper/2106.02208/) (2021)
- [Sign-IDD: Iconicity Disentangled Diffusion for Sign Language Production](https://mlsanity.com/paper/2412.13609/) (2024)
- [Sign Language Production with Latent Motion Transformer](https://mlsanity.com/paper/2312.12917/) (2023)
- [Including Facial Expressions in Contextual Embeddings for Sign Language Generation](https://mlsanity.com/paper/2202.05383/) (2022)
- [Linguistics-Vision Monotonic Consistent Network for Sign Language Production](https://mlsanity.com/paper/2412.16944/) (2024)

## Built on by (most cited first, 3 of 3)

- [MaDiS: Taming Masked Diffusion Language Models for Sign Language Generation](https://mlsanity.com/paper/2601.19577/) (2026)
- [Text2Lip: Progressive Lip-Synced Talking Face Generation from Text via Viseme-Guided Rendering](https://mlsanity.com/paper/2508.02362/) (2025)
- [Motion is the Choreographer: Learning Latent Pose Dynamics for Seamless Sign Language Generation](https://mlsanity.com/paper/2508.04049/) (2025)

## Abstract (arXiv)

Sign language generation aims to produce diverse sign representations based on spoken language. However, achieving realistic and naturalistic generation remains a significant challenge due to the complexity of sign language, which encompasses intricate hand gestures, facial expressions, and body movements. In this work, we introduce PHOENIX14T+, an extended version of the widely-used RWTH-PHOENIX-Weather 2014T dataset, featuring three new sign representations: Pose, Hamer and Smplerx. We also propose a novel method, SignAligner, for realistic sign language generation, consisting of three stages: text-driven pose modalities co-generation, online collaborative correction of multimodality, and realistic sign video synthesis. First, by incorporating text semantics, we design a joint sign language generator to simultaneously produce posture coordinates, gesture actions, and body movements. The text encoder, based on a Transformer architecture, extracts semantic features, while a cross-modal attention mechanism integrates these features to generate diverse sign language representations, ensuring accurate mapping and controlling the diversity of modal features. Next, online collaborative correction is introduced to refine the generated pose modalities using a dynamic loss weighting strategy and cross-modal attention, facilitating the complementarity of information across modalities, eliminating spatiotemporal conflicts, and ensuring semantic coherence and action consistency. Finally, the corrected pose modalities are fed into a pre-trained video generation network to produce high-fidelity sign language videos. Extensive experiments demonstrate that SignAligner significantly improves both the accuracy and expressiveness of the generated sign videos.
