# Integrating Large Language Models into Text Animation: An Intelligent Editing System with Inline and Chat Interaction

arXiv: https://arxiv.org/abs/2506.10762 · HTML: https://mlsanity.com/paper/2506.10762/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Jun 2025.

## Built on by (most cited first, 1 of 1)

- [Componentization: Decomposing Monolithic LLM Responses into Manipulable Semantic Units](https://mlsanity.com/paper/2509.08203/) (2025)

## Abstract (arXiv)

Text animation, a foundational element in video creation, enables efficient and cost-effective communication, thriving in advertisements, journalism, and social media. However, traditional animation workflows present significant usability barriers for non-professionals, with intricate operational procedures severely hindering creative productivity. To address this, we propose a Large Language Model (LLM)-aided text animation editing system that enables real-time intent tracking and flexible editing. The system introduces an agent-based dual-stream pipeline that integrates context-aware inline suggestions and conversational guidance as well as employs a semantic-animation mapping to facilitate LLM-driven creative intent translation. Besides, the system supports synchronized text-animation previews and parametric adjustments via unified controls to improve editing workflow. A user study evaluates the system, highlighting its ability to help non-professional users complete animation workflows while validating the pipeline. The findings encourage further exploration of integrating LLMs into a comprehensive video creation workflow.
