# BNMusic: Blending Environmental Noises into Personalized Music

arXiv: https://arxiv.org/abs/2506.10754 · HTML: https://mlsanity.com/paper/2506.10754/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 47 references that are in the map.
- First posted on arXiv 12 Jun 2025.

## Builds on (most cited first, 27 of 27)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [Mustango: Toward Controllable Text-to-Music Generation](https://mlsanity.com/paper/2311.08355/) (2023)
- [Long-form music generation with latent diffusion](https://mlsanity.com/paper/2404.10301/) (2024)
- [AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models](https://mlsanity.com/paper/2304.00830/) (2023)
- [Music ControlNet: Multiple Time-varying Controls for Music Generation](https://mlsanity.com/paper/2311.07069/) (2023)
- [Mousai: Text-to-Music Generation with Long-Context Latent Diffusion](https://mlsanity.com/paper/2301.11757/) (2023)
- [DITTO: Diffusion Inference-Time T-Optimization for Music Generation](https://mlsanity.com/paper/2401.12179/) (2024)
- [Uni-paint: A Unified Framework for Multimodal Image Inpainting with Pretrained Diffusion Model](https://mlsanity.com/paper/2310.07222/) (2023)
- [Zero-Shot Unsupervised and Text-Based Audio Editing Using DDPM Inversion](https://mlsanity.com/paper/2402.10009/) (2024)
- [Epic-Sounds: A Large-scale Dataset of Actions That Sound](https://mlsanity.com/paper/2302.00646/) (2023)
- [Discrete Contrastive Diffusion for Cross-Modal Music and Image Generation](https://mlsanity.com/paper/2206.07771/) (2022)
- [StemGen: A music generation model that listens](https://mlsanity.com/paper/2312.08723/) (2023)
- [MusicMagus: Zero-Shot Text-to-Music Editing via Diffusion Models](https://mlsanity.com/paper/2402.06178/) (2024)
- [M2UGen: Multi-modal Music Understanding and Generation with the Power of Large Language Models](https://mlsanity.com/paper/2311.11255/) (2023)
- [InstructME: An Instruction Guided Music Edit And Remix Framework with Latent Diffusion Models](https://mlsanity.com/paper/2308.14360/) (2023)
- [SpeechPainter: Text-conditioned Speech Inpainting](https://mlsanity.com/paper/2202.07273/) (2022)
- [Presto! Distilling Steps and Layers for Accelerating Music Generation](https://mlsanity.com/paper/2410.05167/) (2024)
- [GACELA -- A generative adversarial context encoder for long audio inpainting](https://mlsanity.com/paper/2005.05032/) (2020)
- [SpecMaskGIT: Masked Generative Modeling of Audio Spectrograms for Efficient Audio Synthesis and Beyond](https://mlsanity.com/paper/2406.17672/) (2024)
- [SoundCTM: Unifying Score-based and Consistency Models for Full-band Text-to-Sound Generation](https://mlsanity.com/paper/2405.18503/) (2024)
- [Audio Inpainting: Revisited and Reweighted](https://mlsanity.com/paper/2001.02480/) (2020)

## Abstract (arXiv)

While being disturbed by environmental noises, the acoustic masking technique is a conventional way to reduce the annoyance in audio engineering that seeks to cover up the noises with other dominant yet less intrusive sounds. However, misalignment between the dominant sound and the noise-such as mismatched downbeats-often requires an excessive volume increase to achieve effective masking. Motivated by recent advances in cross-modal generation, in this work, we introduce an alternative method to acoustic masking, aiming to reduce the noticeability of environmental noises by blending them into personalized music generated based on user-provided text prompts. Following the paradigm of music generation using mel-spectrogram representations, we propose a Blending Noises into Personalized Music (BNMusic) framework with two key stages. The first stage synthesizes a complete piece of music in a mel-spectrogram representation that encapsulates the musical essence of the noise. In the second stage, we adaptively amplify the generated music segment to further reduce noise perception and enhance the blending effectiveness, while preserving auditory quality. Our experiments with comprehensive evaluations on MusicBench, EPIC-SOUNDS, and ESC-50 demonstrate the effectiveness of our framework, highlighting the ability to blend environmental noise with rhythmically aligned, adaptively amplified, and enjoyable music segments, minimizing the noticeability of the noise, thereby improving overall acoustic experiences. Project page: https://d-fas.github.io/BNMusic_page/.
