# DanceChat: Large Language Model-Guided Music-to-Dance Generation

arXiv: https://arxiv.org/abs/2506.10574 · HTML: https://mlsanity.com/paper/2506.10574/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 59 references that are in the map.
- First posted on arXiv 12 Jun 2025.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [What Makes Good In-Context Examples for GPT-3?](https://mlsanity.com/paper/2101.06804/) (2021)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [NExT-GPT: Any-to-Any Multimodal LLM](https://mlsanity.com/paper/2309.05519/) (2023)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)
- [Design Guidelines for Prompt Engineering Text-to-Image Generative Models](https://mlsanity.com/paper/2109.06977/) (2021)
- [FLAME: Free-form Language-based Motion Synthesis & Editing](https://mlsanity.com/paper/2209.00349/) (2022)
- [Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory](https://mlsanity.com/paper/2203.13055/) (2022)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models](https://mlsanity.com/paper/2211.09707/) (2022)
- [HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes](https://mlsanity.com/paper/2210.09729/) (2022)
- [ImageBind-LLM: Multi-modality Instruction Tuning](https://mlsanity.com/paper/2309.03905/) (2023)
- [IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions](https://mlsanity.com/paper/2212.07555/) (2022)
- [Text2Action: Generative Adversarial Synthesis from Language to Action](https://mlsanity.com/paper/1710.05298/) (2017)
- [Mustango: Toward Controllable Text-to-Music Generation](https://mlsanity.com/paper/2311.08355/) (2023)
- [FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation](https://mlsanity.com/paper/2212.03741/) (2022)
- [Dance Revolution: Long-Term Dance Generation with Music via Curriculum Learning](https://mlsanity.com/paper/2006.06119/) (2020)
- [CIRCLE: Capture In Rich Contextual Environments](https://mlsanity.com/paper/2303.17912/) (2023)
- [AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyond](https://mlsanity.com/paper/2311.16468/) (2023)

## Built on by (most cited first, 5 of 5)

- [ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body](https://mlsanity.com/paper/2512.14234/) (2025)
- [Tempo as the Stable Cue: Hierarchical Mixture of Tempo and Beat Experts for Music to 3D Dance Generation](https://mlsanity.com/paper/2512.18804/) (2025)
- [Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation](https://mlsanity.com/paper/2602.13778/) (2026)
- [TeMuDance: Contrastive Alignment-Based Textual Control for Music-Driven Dance Generation](https://mlsanity.com/paper/2604.17005/) (2026)
- [Breaking the Group Size Barrier: Parameter-Efficient Group Dance Generation with Chain-of-Dancers](https://mlsanity.com/paper/2610.11237/) (2026)

## Abstract (arXiv)

Music-to-dance generation aims to synthesize human dance motion conditioned on musical input. Despite recent progress, significant challenges remain due to the semantic gap between music and dance motion, as music offers only abstract cues, such as melody, groove, and emotion, without explicitly specifying the physical movements. Moreover, a single piece of music can produce multiple plausible dance interpretations. This one-to-many mapping demands additional guidance, as music alone provides limited information for generating diverse dance movements. The challenge is further amplified by the scarcity of paired music and dance data, which restricts the modelauA'Zs ability to learn diverse dance patterns. In this paper, we introduce DanceChat, a Large Language Model (LLM)-guided music-to-dance generation approach. We use an LLM as a choreographer that provides textual motion instructions, offering explicit, high-level guidance for dance generation. This approach goes beyond implicit learning from music alone, enabling the model to generate dance that is both more diverse and better aligned with musical styles. Our approach consists of three components: (1) an LLM-based pseudo instruction generation module that produces textual dance guidance based on music style and structure, (2) a multi-modal feature extraction and fusion module that integrates music, rhythm, and textual guidance into a shared representation, and (3) a diffusion-based motion synthesis module together with a multi-modal alignment loss, which ensures that the generated dance is aligned with both musical and textual cues. Extensive experiments on AIST++ and human evaluations show that DanceChat outperforms state-of-the-art methods both qualitatively and quantitatively.
