# DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers

arXiv: https://arxiv.org/abs/2506.10568 · HTML: https://mlsanity.com/paper/2506.10568/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 74 of its 79 references that are in the map.
- First posted on arXiv 12 Jun 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 74)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [Seed1.5-VL Technical Report](https://mlsanity.com/paper/2505.07062/) (2025)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model](https://mlsanity.com/paper/2311.16498/) (2023)
- [Follow Your Pose: Pose-Guided Text-to-Video Generation using Pose-Free Videos](https://mlsanity.com/paper/2304.01186/) (2023)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [Object Motion Guided Human Motion Synthesis](https://mlsanity.com/paper/2309.16237/) (2023)
- [MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidance](https://mlsanity.com/paper/2406.19680/) (2024)
- [DreamVideo: Composing Your Dream Videos with Customized Subject and Motion](https://mlsanity.com/paper/2312.04433/) (2023)
- [InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion](https://mlsanity.com/paper/2308.16905/) (2023)
- [DreamPose: Fashion Image-to-Video Synthesis via Stable Diffusion](https://mlsanity.com/paper/2304.06025/) (2023)
- [Populating 3D Scenes by Learning Human-Scene Interaction](https://mlsanity.com/paper/2012.11581/) (2020)
- [Identity-Preserving Text-to-Video Generation by Frequency Decomposition](https://mlsanity.com/paper/2411.17440/) (2024)
- [Seedream 3.0 Technical Report](https://mlsanity.com/paper/2504.11346/) (2025)
- [DisCo: Disentangled Control for Realistic Human Dance Generation](https://mlsanity.com/paper/2307.00040/) (2023)
- [CG-HOI: Contact-Guided 3D Human-Object Interaction Generation](https://mlsanity.com/paper/2311.16097/) (2023)
- [OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models](https://mlsanity.com/paper/2502.01061/) (2025)
- [Phantom: Subject-consistent video generation via cross-modal alignment](https://mlsanity.com/paper/2502.11079/) (2025)

## Built on by (most cited first, 22 of 22)

- [Wan-Animate: Unified Character Animation and Replacement with Holistic Replication](https://mlsanity.com/paper/2509.14055/) (2025)
- [First Frame Is the Place to Go for Video Content Customization](https://mlsanity.com/paper/2511.15700/) (2025)
- [OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation](https://mlsanity.com/paper/2604.11804/) (2026)
- [ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning](https://mlsanity.com/paper/2512.22854/) (2025)
- [CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos](https://mlsanity.com/paper/2601.10632/) (2026)
- [Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation](https://mlsanity.com/paper/2512.01677/) (2025)
- [DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations](https://mlsanity.com/paper/2512.15524/) (2025)
- [Over++: Generative Video Compositing for Layer Interaction Effects](https://mlsanity.com/paper/2512.19661/) (2025)
- [MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model](https://mlsanity.com/paper/2603.14686/) (2026)
- [CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation](https://mlsanity.com/paper/2604.19636/) (2026)
- [StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation](https://mlsanity.com/paper/2607.20174/) (2026)
- [High-Fidelity and Long-Duration Human Image Animation with Diffusion Transformer](https://mlsanity.com/paper/2512.21905/) (2025)
- [HairWeaver: Few-Shot Photorealistic Hair Motion Synthesis with Sim-to-Real Guided Video Diffusion](https://mlsanity.com/paper/2602.11117/) (2026)
- [HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enhancement](https://mlsanity.com/paper/2607.18217/) (2026)
- [AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment](https://mlsanity.com/paper/2607.22241/) (2026)
- [Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction](https://mlsanity.com/paper/2607.23517/) (2026)
- [DreamSwapV: Mask-guided Subject Swapping for Any Customized Video Editing](https://mlsanity.com/paper/2508.14465/) (2025)
- [WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos](https://mlsanity.com/paper/2602.20556/) (2026)
- [DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliary](https://mlsanity.com/paper/2603.09883/) (2026)
- [SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generation](https://mlsanity.com/paper/2607.05994/) (2026)
- [Human-Centric Intelligence in the Era of Foundation Models: A Survey](https://mlsanity.com/paper/2608.18184/) (2026)
- [Video Generation Models: A Survey of Post-Training and Alignment](https://mlsanity.com/paper/2610.00812/) (2026)

## Abstract (arXiv)

In e-commerce and digital marketing, generating high-fidelity human-product demonstration videos is important for effective product presentation. However, most existing frameworks either fail to preserve the identities of both humans and products or lack an understanding of human-product spatial relationships, leading to unrealistic representations and unnatural interactions. To address these challenges, we propose a Diffusion Transformer (DiT)-based framework. Our method simultaneously preserves human identities and product-specific details, such as logos and textures, by injecting paired human-product reference information and utilizing an additional masked cross-attention mechanism. We employ a 3D body mesh template and product bounding boxes to provide precise motion guidance, enabling intuitive alignment of hand gestures with product placements. Additionally, structured text encoding is used to incorporate category-level semantics, enhancing 3D consistency during small rotational changes across frames. Trained on a hybrid dataset with extensive data augmentation strategies, our approach outperforms state-of-the-art techniques in maintaining the identity integrity of both humans and products and generating realistic demonstration motions. Project page: https://lizhenwangt.github.io/DreamActor-H1/.
