# Research on Audio-Visual Quality Assessment Dataset and Method for User-Generated Omnidirectional Video

arXiv: https://arxiv.org/abs/2506.10331 · HTML: https://mlsanity.com/paper/2506.10331/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 22 references that are in the map.
- First posted on arXiv 12 Jun 2025.

## Builds on (most cited first, 10 of 10)

- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Sampling](https://mlsanity.com/paper/2207.02595/) (2022)
- [CATR: Combinatorial-Dependence Audio-Queried Transformer for Audio-Visual Video Segmentation](https://mlsanity.com/paper/2309.09709/) (2023)
- [Dense-Localizing Audio-Visual Events in Untrimmed Videos: A Large-Scale Benchmark and Baseline](https://mlsanity.com/paper/2303.12930/) (2023)
- [Bridge the Gap Between VQA and Human Behavior on Omnidirectional Video: A Large-Scale Dataset and a Deep Learning Model](https://mlsanity.com/paper/1807.10990/) (2018)
- [Spatial Attention-based Non-reference Perceptual Quality Prediction Network for Omnidirectional Images](https://mlsanity.com/paper/2103.06116/) (2021)
- [Perceptual Quality Assessment of Omnidirectional Audio-visual Signals](https://mlsanity.com/paper/2307.10813/) (2023)
- [Blind VQA on 360deg Video via Progressively Learning from Pixels, Frames and Video](https://mlsanity.com/paper/2111.09503/) (2021)
- [Perceptual Quality Assessment of Virtual Reality Videos in the Wild](https://mlsanity.com/paper/2206.08751/) (2022)

## Abstract (arXiv)

In response to the rising prominence of the Metaverse, omnidirectional videos (ODVs) have garnered notable interest, gradually shifting from professional-generated content (PGC) to user-generated content (UGC). However, the study of audio-visual quality assessment (AVQA) within ODVs remains limited. To address this, we construct a dataset of UGC omnidirectional audio and video (A/V) content. The videos are captured by five individuals using two different types of omnidirectional cameras, shooting 300 videos covering 10 different scene types. A subjective AVQA experiment is conducted on the dataset to obtain the Mean Opinion Scores (MOSs) of the A/V sequences. After that, to facilitate the development of UGC-ODV AVQA fields, we construct an effective AVQA baseline model on the proposed dataset, of which the baseline model consists of video feature extraction module, audio feature extraction and audio-visual fusion module. The experimental results demonstrate that our model achieves optimal performance on the proposed dataset.
