# NnD: Diffusion-based Generation of Physically-Nonnegative Objects

arXiv: https://arxiv.org/abs/2506.10112 · HTML: https://mlsanity.com/paper/2506.10112/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 19 of its 32 references that are in the map.
- First posted on arXiv 11 Jun 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 19 of 19)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [3D U-Net: Learning Dense Volumetric Segmentation from Sparse Annotation](https://mlsanity.com/paper/1606.06650/) (2016)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [Diffusion Posterior Sampling for General Noisy Inverse Problems](https://mlsanity.com/paper/2209.14687/) (2022)
- [Improved Techniques for Training Score-Based Generative Models](https://mlsanity.com/paper/2006.09011/) (2020)
- [Structure and Content-Guided Video Synthesis with Diffusion Models](https://mlsanity.com/paper/2302.03011/) (2023)
- [Sliced Score Matching: A Scalable Approach to Density and Score Estimation](https://mlsanity.com/paper/1905.07088/) (2019)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [I2VGen-XL: High-Quality Image-to-Video Synthesis via Cascaded Diffusion Models](https://mlsanity.com/paper/2311.04145/) (2023)
- [SNIPS: Solving Noisy Inverse Problems Stochastically](https://mlsanity.com/paper/2105.14951/) (2021)
- [Score-Based Diffusion Models as Principled Priors for Inverse Imaging](https://mlsanity.com/paper/2304.11751/) (2023)
- [Stochastic Image Denoising by Sampling from the Posterior Distribution](https://mlsanity.com/paper/2101.09552/) (2021)
- [Transient Neural Radiance Fields for Lidar View Synthesis and 3D Reconstruction](https://mlsanity.com/paper/2307.09555/) (2023)
- [Complex-valued Retrievals From Noisy Images Using Diffusion Models](https://mlsanity.com/paper/2212.03235/) (2022)
- [NOVA: NOvel View Augmentation for Neural Composition of Dynamic Objects](https://mlsanity.com/paper/2308.12560/) (2023)

## Abstract (arXiv)

Most natural objects have inherent complexity and variability. While some simple objects can be modeled from first principles, many real-world phenomena, such as cloud formation, require computationally expensive simulations that limit scalability. This work focuses on a class of physically meaningful, nonnegative objects that are computationally tractable but costly to simulate. To dramatically reduce computational costs, we propose nonnegative diffusion (NnD). This is a learned generative model using score based diffusion. It adapts annealed Langevin dynamics to enforce, by design, non-negativity throughout iterative scene generation and analysis (inference). NnD trains on high-quality physically simulated objects. Once trained, it can be used for generation and inference. We demonstrate generation of 3D volumetric clouds, comprising inherently nonnegative microphysical fields. Our generated clouds are consistent with cloud physics trends. They are effectively not distinguished as non-physical by expert perception.
