# Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes

arXiv: https://arxiv.org/abs/2506.09989 · HTML: https://mlsanity.com/paper/2506.09989/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 51 references that are in the map.
- First posted on arXiv 11 Jun 2025.

## Builds on (most cited first, 30 of 40)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Multimodal Deep Learning](https://mlsanity.com/paper/2301.04856/) (2023)
- [BigVGAN: A Universal Neural Vocoder with Large-Scale Training](https://mlsanity.com/paper/2206.04658/) (2022)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent](https://mlsanity.com/paper/2309.12311/) (2023)
- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [GARField: Group Anything with Radiance Fields](https://mlsanity.com/paper/2401.09419/) (2024)
- [Visual to Sound: Generating Natural Sound for Videos in the Wild](https://mlsanity.com/paper/1712.01393/) (2017)
- [Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping](https://mlsanity.com/paper/2309.07970/) (2023)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations](https://mlsanity.com/paper/2109.07991/) (2021)
- [Generating Visually Aligned Sound from Videos](https://mlsanity.com/paper/2008.00820/) (2020)
- [Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction](https://mlsanity.com/paper/2409.18121/) (2024)

## Built on by (most cited first, 2 of 2)

- [SiPhy: Single-Image Physical Property Reasoning](https://mlsanity.com/paper/2607.22355/) (2026)
- [Objects as Audio-Visual Modal Sound Fields](https://mlsanity.com/paper/2608.05145/) (2026)

## Abstract (arXiv)

We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects within a 3D scene using their hands. We then use these action-sound pairs to train a rectified flow model to map 3D hand trajectories to their corresponding audio. At test time, a user can query the model for other actions, parameterized as sequences of hand poses, to estimate their corresponding sounds. In our experiments, we find that our generated sounds accurately convey material properties and actions, and that they are often indistinguishable to human observers from real sounds. Project page: https://www.yimingdou.com/hearing_hands/
