# InterActHuman: Multi-Concept Human Animation with Layout-Aligned Audio Conditions

arXiv: https://arxiv.org/abs/2506.09984 · HTML: https://mlsanity.com/paper/2506.09984/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 92 of its 102 references that are in the map.
- First posted on arXiv 11 Jun 2025.

## Builds on (most cited first, 30 of 92)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)

## Built on by (most cited first, 20 of 20)

- [HuMo: Human-Centric Video Generation via Collaborative Multi-Modal Conditioning](https://mlsanity.com/paper/2509.08519/) (2025)
- [OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation](https://mlsanity.com/paper/2508.19209/) (2025)
- [Kling-Avatar: Grounding Multimodal Instructions for Cascaded Long-Duration Avatar Animation Synthesis](https://mlsanity.com/paper/2509.09595/) (2025)
- [AnyTalker: Scaling Multi-Person Talking Video Generation with Interactivity Refinement](https://mlsanity.com/paper/2511.23475/) (2025)
- [KlingAvatar 2.0 Technical Report](https://mlsanity.com/paper/2512.13313/) (2025)
- [AVI-Edit: Audio-sync Video Instance Editing with Granularity-Aware Mask Refiner](https://mlsanity.com/paper/2512.10571/) (2025)
- [OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation](https://mlsanity.com/paper/2604.11804/) (2026)
- [ShoulderShot: Generating Over-the-Shoulder Dialogue Videos](https://mlsanity.com/paper/2508.07597/) (2025)
- [From Generated Human Videos to Physically Plausible Robot Trajectories](https://mlsanity.com/paper/2512.05094/) (2025)
- [CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos](https://mlsanity.com/paper/2601.10632/) (2026)
- [TalkVerse: Democratizing Minute-Long Audio-Driven Video Generation](https://mlsanity.com/paper/2512.14938/) (2025)
- [Active Intelligence in Video Avatars via Closed-loop World Modeling](https://mlsanity.com/paper/2512.20615/) (2025)
- [Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars](https://mlsanity.com/paper/2602.01538/) (2026)
- [OmniCustom: Sync Audio-Video Customization Via Joint Audio-Video Generation Model](https://mlsanity.com/paper/2602.12304/) (2026)
- [JoyStreamer: Unlocking Highly Expressive Avatars via Harmonized Text-Audio Conditioning](https://mlsanity.com/paper/2602.00702/) (2026)
- [Identity as Presence: Towards Appearance and Voice Personalized Joint Audio-Video Generation](https://mlsanity.com/paper/2603.17889/) (2026)
- [InterDyad: Interactive Dyadic Speech-to-Video Generation by Querying Intermediate Visual Guidance](https://mlsanity.com/paper/2603.23132/) (2026)
- [Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction](https://mlsanity.com/paper/2607.23517/) (2026)
- [HelloWorld: Enabling Socially Interactive Characters in Video World Models](https://mlsanity.com/paper/2608.05070/) (2026)
- [EchoTorrent: Towards Swift, Sustained, and Streaming Multi-Modal Video Generation](https://mlsanity.com/paper/2602.13669/) (2026)

## Abstract (arXiv)

End-to-end human animation with rich multi-modal conditions, e.g., text, image and audio has achieved remarkable advancements in recent years. However, most existing methods could only animate a single subject and inject conditions in a global manner, ignoring scenarios where multiple concepts could appear in the same video with rich human-human interactions and human-object interactions. Such a global assumption prevents precise and per-identity control of multiple concepts including humans and objects, therefore hinders applications. In this work, we discard the single-entity assumption and introduce a novel framework that enforces strong, region-specific binding of conditions from modalities to each identity's spatiotemporal footprint. Given reference images of multiple concepts, our method could automatically infer layout information by leveraging a mask predictor to match appearance cues between the denoised video and each reference appearance. Furthermore, we inject local audio condition into its corresponding region to ensure layout-aligned modality matching in an iterative manner. This design enables the high-quality generation of human dialogue videos between two to three people or video customization from multiple reference images. Empirical results and ablation studies validate the effectiveness of our explicit layout control for multi-modal conditions compared to implicit counterparts and other existing methods. Video demos are available at https://zhenzhiwang.github.io/interacthuman/
