# Synthetic Human Action Video Data Generation with Pose Transfer

arXiv: https://arxiv.org/abs/2506.09411 · HTML: https://mlsanity.com/paper/2506.09411/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 52 references that are in the map.
- First posted on arXiv 11 Jun 2025.

## Builds on (most cited first, 30 of 42)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?](https://mlsanity.com/paper/1711.09577/) (2017)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model](https://mlsanity.com/paper/2311.16498/) (2023)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [Controllable Person Image Synthesis with Attribute-Decomposed GAN](https://mlsanity.com/paper/2003.12267/) (2020)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [Why Can't I Dance in the Mall? Learning to Mitigate Scene Bias in Action Recognition](https://mlsanity.com/paper/1912.05534/) (2019)
- [Expressive Whole-Body 3D Gaussian Avatar](https://mlsanity.com/paper/2407.21686/) (2024)
- [A Survey on Bias in Visual Datasets](https://mlsanity.com/paper/2107.07919/) (2021)
- [Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation](https://mlsanity.com/paper/2011.11534/) (2020)
- [Synthetic Humans for Action Recognition from Unseen Viewpoints](https://mlsanity.com/paper/1912.04070/) (2019)
- [Toyota Smarthome Untrimmed: Real-World Untrimmed Videos for Activity Detection](https://mlsanity.com/paper/2010.14982/) (2020)
- [PyTorchVideo: A Deep Learning Library for Video Understanding](https://mlsanity.com/paper/2111.09887/) (2021)
- [ElderSim: A Synthetic Data Generation Platform for Human Action Recognition in Eldercare Applications](https://mlsanity.com/paper/2010.14742/) (2020)

## Built on by (most cited first, 2 of 2)

- [3D Scene Prompting for Scene-Consistent Camera-Controllable Video Generation](https://mlsanity.com/paper/2510.14945/) (2025)
- [ViHOI: Human-Object Interaction Synthesis with Visual Priors](https://mlsanity.com/paper/2603.24383/) (2026)

## Abstract (arXiv)

In video understanding tasks, particularly those involving human motion, synthetic data generation often suffers from uncanny features, diminishing its effectiveness for training. Tasks such as sign language translation, gesture recognition, and human motion understanding in autonomous driving have thus been unable to exploit the full potential of synthetic data. This paper proposes a method for generating synthetic human action video data using pose transfer (specifically, controllable 3D Gaussian avatar models). We evaluate this method on the Toyota Smarthome and NTU RGB+D datasets and show that it improves performance in action recognition tasks. Moreover, we demonstrate that the method can effectively scale few-shot datasets, making up for groups underrepresented in the real training data and adding diverse backgrounds. We open-source the method along with RANDOM People, a dataset with videos and avatars of novel human identities for pose transfer crowd-sourced from the internet.
