# SimClass: A Classroom Speech Dataset Generated via Game Engine Simulation For Automatic Speech Recognition Research

arXiv: https://arxiv.org/abs/2506.09206 · HTML: https://mlsanity.com/paper/2506.09206/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 35 references that are in the map.
- First posted on arXiv 10 Jun 2025.

## Builds on (most cited first, 15 of 15)

- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [MUSAN: A Music, Speech, and Noise Corpus](https://mlsanity.com/paper/1510.08484/) (2015)
- [SDR - half-baked or well done?](https://mlsanity.com/paper/1811.02508/) (2018)
- [TED-LIUM 3: twice as much data and corpus repartition for experiments on speaker adaptation](https://mlsanity.com/paper/1805.04699/) (2018)
- [Robust wav2vec 2.0: Analyzing Domain Shift in Self-Supervised Pre-Training](https://mlsanity.com/paper/2104.01027/) (2021)
- [StoRM: A Diffusion-based Stochastic Regeneration Model for Speech Enhancement and Dereverberation](https://mlsanity.com/paper/2212.11851/) (2022)
- [The NCTE Transcripts: A Dataset of Elementary Math Classroom Transcripts](https://mlsanity.com/paper/2211.11772/) (2022)
- [Benchmarking Children's ASR with Supervised and Self-supervised Speech Foundation Models](https://mlsanity.com/paper/2406.10507/) (2024)
- [My Science Tutor (MyST) -- A Large Corpus of Children's Conversational Speech](https://mlsanity.com/paper/2309.13347/) (2023)
- [Kid-Whisper: Towards Bridging the Performance Gap in Automatic Speech Recognition for Children VS. Adults](https://mlsanity.com/paper/2309.07927/) (2023)
- [Towards Better Domain Adaptation for Self-supervised Models: A Case Study of Child ASR](https://mlsanity.com/paper/2305.00115/) (2023)
- [Adapting Multilingual Speech Representation Model for a New, Underresourced Language through Multilingual Fine-tuning and Continued Pretraining](https://mlsanity.com/paper/2301.07295/) (2023)
- [Predicting positive transfer for improved low-resource speech recognition using acoustic pseudo-tokens](https://mlsanity.com/paper/2402.02302/) (2024)
- [CPT-Boosted Wav2vec2.0: Towards Noise Robust Speech Recognition for Classroom Environments](https://mlsanity.com/paper/2409.14494/) (2024)
- [On Determinism of Game Engines used for Simulation-based Autonomous Vehicle Verification](https://mlsanity.com/paper/2104.06262/) (2021)

## Built on by (most cited first, 1 of 1)

- [When AI Meets Early Childhood Education: Large Language Models as Assessment Teammates in Chinese Preschools](https://mlsanity.com/paper/2603.24389/) (2026)

## Abstract (arXiv)

The scarcity of large-scale classroom speech data has hindered the development of AI-driven speech models for education. Public classroom datasets remain limited, and the lack of a dedicated classroom noise corpus prevents the use of standard data augmentation techniques. In this paper, we introduce a scalable methodology for synthesizing classroom noise using game engines, a framework that extends to other domains. Using this methodology, we present SimClass, a dataset that includes both a synthesized classroom noise corpus and a simulated classroom speech dataset. The speech data is generated by pairing a public children's speech corpus with YouTube lecture videos to approximate real classroom interactions in clean conditions. Our experiments on clean and noisy speech demonstrate that SimClass closely approximates real classroom speech, making it a valuable resource for developing robust speech recognition and enhancement models.
