# Fine-Grained Spatially Varying Material Selection in Images

arXiv: https://arxiv.org/abs/2506.09023 · HTML: https://mlsanity.com/paper/2506.09023/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 47 references that are in the map.
- First posted on arXiv 10 Jun 2025.

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Hiera: A Hierarchical Vision Transformer without the Bells-and-Whistles](https://mlsanity.com/paper/2306.00989/) (2023)
- [SEGCloud: Semantic Segmentation of 3D Point Clouds](https://mlsanity.com/paper/1710.07563/) (2017)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentation](https://mlsanity.com/paper/2203.15224/) (2022)
- [Single-Image SVBRDF Capture with a Rendering-Aware Deep Network](https://mlsanity.com/paper/1810.09718/) (2018)
- [Material Recognition in the Wild with the Materials in Context Database](https://mlsanity.com/paper/1412.0623/) (2014)
- [Intrinsic Image Diffusion for Indoor Single-view Material Estimation](https://mlsanity.com/paper/2312.12274/) (2023)
- [When Do We Not Need Larger Vision Models?](https://mlsanity.com/paper/2403.13043/) (2024)
- [Contrastive Lift: 3D Object Instance Segmentation by Slow-Fast Contrastive Fusion](https://mlsanity.com/paper/2306.04633/) (2023)
- [IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2206.08423/) (2022)
- [A Dataset of Multi-Illumination Images in the Wild](https://mlsanity.com/paper/1910.08131/) (2019)
- [MatSynth: A Modern PBR Materials Dataset](https://mlsanity.com/paper/2401.06056/) (2024)
- [A 4D Light-Field Dataset and CNN Architectures for Material Recognition](https://mlsanity.com/paper/1608.06985/) (2016)
- [Materialistic: Selecting Similar Materials in Images](https://mlsanity.com/paper/2305.13291/) (2023)
- [A Similarity Measure for Material Appearance](https://mlsanity.com/paper/1905.01562/) (2019)
- [Window Attention is Bugged: How not to Interpolate Position Embeddings](https://mlsanity.com/paper/2311.05613/) (2023)
- [Differential Viewpoints for Ground Terrain Material Recognition](https://mlsanity.com/paper/2009.11072/) (2020)
- [Deep convolutional filter banks for texture recognition and segmentation](https://mlsanity.com/paper/1411.6836/) (2014)
- [Learning Zero-Shot Material States Segmentation, by Implanting Natural Image Patterns in Synthetic Data](https://mlsanity.com/paper/2403.03309/) (2024)

## Built on by (most cited first, 3 of 3)

- [Phieat: Physically Grounded Material Feature Representation](https://mlsanity.com/paper/2511.11270/) (2025)
- [Material Magic Wand: Material-Aware Grouping of 3D Parts in Untextured Meshes](https://mlsanity.com/paper/2603.17370/) (2026)
- [MAOAM: Unified Object and Material Selection with Vision-Language Models](https://mlsanity.com/paper/2606.04880/) (2026)

## Abstract (arXiv)

Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, which can be used for downstream editing tasks. We rely on vision transformer (ViT) models and leverage their features for selection, proposing a multi-resolution processing strategy that yields finer and more stable selection results than prior methods. Furthermore, we enable selection at two levels: texture and subtexture, leveraging a new two-level material selection (DuMaS) dataset which includes dense annotations for over 800,000 synthetic images, both on the texture and subtexture levels.
