# A Gait Driven Reinforcement Learning Framework for Humanoid Robots

arXiv: https://arxiv.org/abs/2506.08416 · HTML: https://mlsanity.com/paper/2506.08416/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 25 references that are in the map.
- First posted on arXiv 10 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 9 of 9)

- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Composition](https://mlsanity.com/paper/2011.01387/) (2020)
- [DTC: Deep Tracking Control](https://mlsanity.com/paper/2309.15462/) (2023)
- [Perceptive Locomotion through Nonlinear Model Predictive Control](https://mlsanity.com/paper/2208.08373/) (2022)
- [CTS: Concurrent Teacher-Student Reinforcement Learning for Legged Locomotion](https://mlsanity.com/paper/2405.10830/) (2024)
- [3D Underactuated Bipedal Walking via H-LIP based Gait Synthesis and Stepping Stabilization](https://mlsanity.com/paper/2101.09588/) (2021)
- [Reinforcement Learning for Blind Stair Climbing with Legged and Wheeled-Legged Robots](https://mlsanity.com/paper/2402.06143/) (2024)
- [Dynamic and Versatile Humanoid Walking via Embedding 3D Actuated SLIP Model with Hybrid LIP Based Stepping](https://mlsanity.com/paper/2008.02435/) (2020)

## Abstract (arXiv)

This paper presents a real-time gait driven training framework for humanoid robots. First, we introduce a novel gait planner that incorporates dynamics to design the desired joint trajectory. In the gait design process, the 3D robot model is decoupled into two 2D models, which are then approximated as hybrid inverted pendulums (H-LIP) for trajectory planning. The gait planner operates in parallel in real time within the robot's learning environment. Second, based on this gait planner, we design three effective reward functions within a reinforcement learning framework, forming a reward composition to achieve periodic bipedal gait. This reward composition reduces the robot's learning time and enhances locomotion performance. Finally, a gait design example, along with simulation and experimental comparisons, is presented to demonstrate the effectiveness of the proposed method.
