# Multi-StyleGS: Stylizing Gaussian Splatting with Multiple Styles

arXiv: https://arxiv.org/abs/2506.06846 · HTML: https://mlsanity.com/paper/2506.06846/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 35 references that are in the map.
- First posted on arXiv 7 Jun 2025.

## Builds on (most cited first, 26 of 26)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [Probing the 3D Awareness of Visual Foundation Models](https://mlsanity.com/paper/2404.08636/) (2024)
- [Deep Photo Style Transfer](https://mlsanity.com/paper/1703.07511/) (2017)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)
- [Stylizing 3D Scene via Implicit Representation and HyperNetwork](https://mlsanity.com/paper/2105.13016/) (2021)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [Learning to Stylize Novel Views](https://mlsanity.com/paper/2105.13509/) (2021)
- [StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions](https://mlsanity.com/paper/2112.01530/) (2021)
- [3D Photo Stylization: Learning to Generate Stylized Novel Views from a Single Image](https://mlsanity.com/paper/2112.00169/) (2021)
- [Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization](https://mlsanity.com/paper/2212.02766/) (2022)
- [Continuous Conditional Generative Adversarial Networks: Novel Empirical Losses and Label Input Mechanisms](https://mlsanity.com/paper/2011.07466/) (2020)
- [Geometry Transfer for Stylizing Radiance Fields](https://mlsanity.com/paper/2402.00863/) (2024)
- [ConRF: Zero-shot Stylization of 3D Scenes with Conditioned Radiation Fields](https://mlsanity.com/paper/2402.01950/) (2024)

## Built on by (most cited first, 4 of 4)

- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting](https://mlsanity.com/paper/2509.26455/) (2025)
- [DiffStyle3D: Consistent 3D Gaussian Stylization via Attention Optimization](https://mlsanity.com/paper/2601.19717/) (2026)
- [Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting](https://mlsanity.com/paper/2606.26754/) (2026)

## Abstract (arXiv)

In recent years, there has been a growing demand to stylize a given 3D scene to align with the artistic style of reference images for creative purposes. While 3D Gaussian Splatting(GS) has emerged as a promising and efficient method for realistic 3D scene modeling, there remains a challenge in adapting it to stylize 3D GS to match with multiple styles through automatic local style transfer or manual designation, while maintaining memory efficiency for stylization training. In this paper, we introduce a novel 3D GS stylization solution termed Multi-StyleGS to tackle these challenges. In particular, we employ a bipartite matching mechanism to au tomatically identify correspondences between the style images and the local regions of the rendered images. To facilitate local style transfer, we introduce a novel semantic style loss function that employs a segmentation network to apply distinct styles to various objects of the scene and propose a local-global feature matching to enhance the multi-view consistency. Furthermore, this technique can achieve memory efficient training, more texture details and better color match. To better assign a robust semantic label to each Gaussian, we propose several techniques to regularize the segmentation network. As demonstrated by our comprehensive experiments, our approach outperforms existing ones in producing plausible stylization results and offering flexible editing.
