# Minimal Ingredients for Reward Assignment from Expert Demonstrations

arXiv: https://arxiv.org/abs/2506.06793 · HTML: https://mlsanity.com/paper/2506.06793/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 29 of its 34 references that are in the map.
- First posted on arXiv 7 Jun 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 29 of 29)

- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Primal Wasserstein Imitation Learning](https://mlsanity.com/paper/2006.04678/) (2020)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrations](https://mlsanity.com/paper/2303.01497/) (2023)
- [Offline Learning from Demonstrations and Unlabeled Experience](https://mlsanity.com/paper/2011.13885/) (2020)
- [Watch and Match: Supercharging Imitation with Regularized Optimal Transport](https://mlsanity.com/paper/2206.15469/) (2022)
- [Conservative Data Sharing for Multi-Task Offline Reinforcement Learning](https://mlsanity.com/paper/2109.08128/) (2021)
- [How to Leverage Unlabeled Data in Offline Reinforcement Learning](https://mlsanity.com/paper/2202.01741/) (2022)
- [Wasserstein Adversarial Imitation Learning](https://mlsanity.com/paper/1906.08113/) (2019)
- [Cross-Domain Imitation Learning via Optimal Transport](https://mlsanity.com/paper/2110.03684/) (2021)
- [Versatile Offline Imitation from Observations and Examples via Regularized State-Occupancy Matching](https://mlsanity.com/paper/2202.02433/) (2022)
- [Optimal Transport for Offline Imitation Learning](https://mlsanity.com/paper/2303.13971/) (2023)
- [SEABO: A Simple Search-Based Method for Offline Imitation Learning](https://mlsanity.com/paper/2402.03807/) (2024)
- [CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning](https://mlsanity.com/paper/2306.13412/) (2023)
- [Imitation Learning from Observation with Automatic Discount Scheduling](https://mlsanity.com/paper/2310.07433/) (2023)
- [Pre-training with Synthetic Data Helps Offline Reinforcement Learning](https://mlsanity.com/paper/2310.00771/) (2023)
- [Rethinking Optimal Transport in Offline Reinforcement Learning](https://mlsanity.com/paper/2410.14069/) (2024)
- [Align Your Intents: Offline Imitation Learning via Optimal Transport](https://mlsanity.com/paper/2402.13037/) (2024)
- [Robot Policy Learning with Temporal Optimal Transport Reward](https://mlsanity.com/paper/2410.21795/) (2024)
- [Imitation Learning from a Single Temporally Misaligned Video](https://mlsanity.com/paper/2502.05397/) (2025)

## Abstract (arXiv)

Reward assignment from scarce demonstrations is a key challenge in both offline and online imitation learning. A common and intuitive strategy assigns rewards according to how closely learner trajectories match expert demonstrations. Although this principle underlies many existing methods, the core ingredients that drive performance remain systematically underexplored. We therefore ask: what is the minimal structure that reward assignment must encode to achieve effective downstream RL performance across settings? We approach this question along two design axes: proximity approximation and temporal alignment. Across 32 benchmarks spanning offline and online settings, and with three downstream RL algorithms, our empirical findings suggest: (1) In offline regimes, proximity alone captures the reward structure necessary for effective offline RL, while (2) lightweight temporal correspondence provides consistent gains that are modest offline but essential online or in the presence of multiple demonstrations. We further complement our offline results with a lightweight theory characterizing when simple proximity approximation suffices. Overall, these findings advocate algorithmic minimalism in reward design before introducing complex schemes in both offline and online imitation learning.
