# SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot System

arXiv: https://arxiv.org/abs/2506.06690 · HTML: https://mlsanity.com/paper/2506.06690/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 63 references that are in the map.
- First posted on arXiv 7 Jun 2025.

## Builds on (most cited first, 29 of 29)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)
- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit](https://mlsanity.com/paper/2502.13013/) (2025)
- [WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts](https://mlsanity.com/paper/2406.06005/) (2024)
- [SpeedFolding: Learning Efficient Bimanual Folding of Garments](https://mlsanity.com/paper/2208.10552/) (2022)
- [Learning to Play Table Tennis From Scratch using Muscular Robots](https://mlsanity.com/paper/2006.05935/) (2020)
- [Dynamic Handover: Throw and Catch with Bimanual Hands](https://mlsanity.com/paper/2309.05655/) (2023)
- [Grasp-Anything: Large-scale Grasp Dataset from Foundation Models](https://mlsanity.com/paper/2309.09818/) (2023)
- [i-Sim2Real: Reinforcement Learning of Robotic Policies in Tight Human-Robot Interaction Loops](https://mlsanity.com/paper/2207.06572/) (2022)
- [Achieving Human Level Competitive Robot Table Tennis](https://mlsanity.com/paper/2408.03906/) (2024)
- [UniGarmentManip: A Unified Framework for Category-Level Garment Manipulation via Dense Visual Correspondence](https://mlsanity.com/paper/2405.06903/) (2024)
- [Spike Camera and Its Coding Methods](https://mlsanity.com/paper/2104.04669/) (2021)
- [CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World](https://mlsanity.com/paper/2502.08449/) (2025)
- [Catch It! Learning to Catch in Flight with Mobile Dexterous Hands](https://mlsanity.com/paper/2409.10319/) (2024)
- [Robotic Table Tennis with Model-Free Reinforcement Learning](https://mlsanity.com/paper/2003.14398/) (2020)
- [Robotic Table Tennis: A Case Study into a High Speed Learning System](https://mlsanity.com/paper/2309.03315/) (2023)
- [Sample-efficient Reinforcement Learning in Robotic Table Tennis](https://mlsanity.com/paper/2011.03275/) (2020)
- [GoalsEye: Learning High Speed Precision Table Tennis on a Physical Robot](https://mlsanity.com/paper/2210.03662/) (2022)
- [DexCatch: Learning to Catch Arbitrary Objects with Dexterous Hands](https://mlsanity.com/paper/2310.08809/) (2023)
- [An Intelligent Robotic System for Perceptive Pancake Batter Stirring and Precise Pouring](https://mlsanity.com/paper/2407.01755/) (2024)
- [Preprocessing-based Kinodynamic Motion Planning Framework for Intercepting Projectiles using a Robot Manipulator](https://mlsanity.com/paper/2401.08022/) (2024)
- [Bridging Adaptivity and Safety: Learning Agile Collision-Free Locomotion Across Varied Physics](https://mlsanity.com/paper/2501.04276/) (2025)
- [Advanced Prediction of Hypersonic Missile Trajectories with CNN-LSTM-GRU Architectures](https://mlsanity.com/paper/2506.15043/) (2025)

## Abstract (arXiv)

Learning to control high-speed objects in dynamic environments represents a fundamental challenge in robotics. Table tennis serves as an ideal testbed for advancing robotic capabilities in dynamic environments. This task presents two fundamental challenges: it requires a high-precision vision system capable of accurately predicting ball trajectories under complex dynamics, and it necessitates intelligent control strategies to ensure precise ball striking to target regions. High-speed object manipulation typically demands advanced visual perception hardware capable of capturing rapid motion with exceptional temporal resolution. Drawing inspiration from Kahneman's dual-system theory, where fast intuitive processing complements slower deliberate reasoning, there exists an opportunity to develop more robust perception architectures that can handle high-speed dynamics while maintaining accuracy. To this end, we present textitSpikePingpong, a novel system that integrates spike-based vision with imitation learning for high-precision robotic table tennis. We develop a Fast-Slow system architecture where System 1 provides rapid ball detection and preliminary trajectory prediction with millisecond-level responses, while System 2 employs spike-oriented neural calibration for precise hittable position corrections. For strategic ball striking, we introduce Imitation-based Motion Planning And Control Technology, which learns optimal robotic arm striking policies through demonstration-based learning. Experimental results demonstrate that textitSpikePingpong achieves a remarkable 92% success rate for 30 cm accuracy zones and 70% in the more challenging 20 cm precision targeting. This work demonstrates the potential of Fast-Slow architectures for advancing robotic capabilities in time-critical manipulation tasks.
