# Tactile MNIST: Benchmarking Active Tactile Perception

arXiv: https://arxiv.org/abs/2506.06361 · HTML: https://mlsanity.com/paper/2506.06361/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 70 references that are in the map.
- First posted on arXiv 3 Jun 2025.

## Builds on (most cited first, 30 of 39)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [DIGIT: A Novel Design for a Low-Cost Compact High-Resolution Tactile Sensor with Application to In-Hand Manipulation](https://mlsanity.com/paper/2005.14679/) (2020)
- [Omni3D: A Large Benchmark and Model for 3D Object Detection in the Wild](https://mlsanity.com/paper/2207.10660/) (2022)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity](https://mlsanity.com/paper/1902.05605/) (2019)
- [Revisiting Active Perception](https://mlsanity.com/paper/1603.02729/) (2016)
- [Touch and Go: Learning from Human-Collected Vision and Touch](https://mlsanity.com/paper/2211.12498/) (2022)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [HEBO Pushing The Limits of Sample-Efficient Hyperparameter Optimisation](https://mlsanity.com/paper/2012.03826/) (2020)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [A Touch, Vision, and Language Dataset for Multimodal Alignment](https://mlsanity.com/paper/2402.13232/) (2024)
- [ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations](https://mlsanity.com/paper/2109.07991/) (2021)
- [Connecting Touch and Vision via Cross-Modal Prediction](https://mlsanity.com/paper/1906.06322/) (2019)
- [Sparsh: Self-supervised touch representations for vision-based tactile sensing](https://mlsanity.com/paper/2410.24090/) (2024)
- [TACTO: A Fast, Flexible, and Open-source Simulator for High-Resolution Vision-based Tactile Sensors](https://mlsanity.com/paper/2012.08456/) (2020)
- [A Dataset for Developing and Benchmarking Active Vision](https://mlsanity.com/paper/1702.08272/) (2017)
- [Octopi: Object Property Reasoning with Large Tactile-Language Models](https://mlsanity.com/paper/2405.02794/) (2024)
- [Taxim: An Example-based Simulation Model for GelSight Tactile Sensors](https://mlsanity.com/paper/2109.04027/) (2021)
- [The ObjectFolder Benchmark: Multisensory Learning with Neural and Real Objects](https://mlsanity.com/paper/2306.00956/) (2023)
- [Self-Supervised Visuo-Tactile Pretraining to Locate and Follow Garment Features](https://mlsanity.com/paper/2209.13042/) (2022)
- [MidasTouch: Monte-Carlo inference over distributions across sliding touch](https://mlsanity.com/paper/2210.14210/) (2022)
- [Active Clothing Material Perception using Tactile Sensing and Deep Learning](https://mlsanity.com/paper/1711.00574/) (2017)
- [ViTac: Feature Sharing between Vision and Tactile Sensing for Cloth Texture Recognition](https://mlsanity.com/paper/1802.07490/) (2018)
- [Touch100k: A Large-Scale Touch-Language-Vision Dataset for Touch-Centric Multimodal Representation](https://mlsanity.com/paper/2406.03813/) (2024)
- [Connecting Look and Feel: Associating the visual and tactile properties of physical materials](https://mlsanity.com/paper/1704.03822/) (2017)
- [Tactile Sim-to-Real Policy Transfer via Real-to-Sim Image Translation](https://mlsanity.com/paper/2106.08796/) (2021)

## Built on by (most cited first, 3 of 3)

- [TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning](https://mlsanity.com/paper/2605.07943/) (2026)
- [TaCo: A Benchmark for Lossless and Lossy Codecs of Heterogeneous Tactile Data](https://mlsanity.com/paper/2602.09893/) (2026)
- [ROMA: LLM System for Real-World Object-Centric Multi-Sensory Active Perception](https://mlsanity.com/paper/2610.06955/) (2026)

## Abstract (arXiv)

Tactile perception has the potential to significantly enhance dexterous robotic manipulation by providing rich local information that can complement or substitute for other sensory modalities such as vision. However, because tactile sensing is inherently local, it is not well-suited for tasks that require broad spatial awareness or global scene understanding on its own. A human-inspired strategy to address this issue is to consider active perception techniques instead. That is, to actively guide sensors toward regions with more informative or significant features and integrate such information over time in order to understand a scene or complete a task. Both active perception and different methods for tactile sensing have received significant attention recently. Yet, despite advancements, both fields lack standardized benchmarks. To bridge this gap, we introduce the Tactile MNIST Benchmark Suite, an open-source, Gymnasium-compatible benchmark specifically designed for active tactile perception tasks, including localization, classification, and volume estimation. Our benchmark suite offers diverse simulation scenarios, from simple toy environments all the way to complex tactile perception tasks using vision-based tactile sensors. Furthermore, we also offer a comprehensive dataset comprising 13,500 synthetic 3D MNIST digit models and 153,600 real-world tactile samples collected from 600 3D printed digits. Using this dataset, we train a CycleGAN for realistic tactile simulation rendering. By providing standardized protocols and reproducible evaluation frameworks, our benchmark suite facilitates systematic progress in the fields of tactile sensing and active perception.
