# Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games

arXiv: https://arxiv.org/abs/2506.05894 · HTML: https://mlsanity.com/paper/2506.05894/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Multi-agent reinforcement learning, one of 15 directions in Deep reinforcement learning methods.
- Builds on 40 of its 63 references that are in the map.
- First posted on arXiv 6 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [Multi-agent reinforcement learning](https://mlsanity.com/deeprl/multi-agent-reinforcement-learning/)

## Builds on (most cited first, 30 of 40)

- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [On the Global Convergence Rates of Softmax Policy Gradient Methods](https://mlsanity.com/paper/2005.06392/) (2020)
- [Global Convergence of Policy Gradient Methods for the Linear Quadratic Regulator](https://mlsanity.com/paper/1801.05039/) (2018)
- [Reinforcement learning](https://mlsanity.com/paper/2405.10369/) (2024)
- [Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning](https://mlsanity.com/paper/2102.01585/) (2021)
- [A Theoretical and Empirical Comparison of Gradient Approximations in Derivative-Free Optimization](https://mlsanity.com/paper/1905.01332/) (2019)
- [Real-Time Bidding with Multi-Agent Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1802.09756/) (2018)
- [Learning in Mean Field Games: A Survey](https://mlsanity.com/paper/2205.12944/) (2022)
- [Policy Gradient Methods for the Noisy Linear Quadratic Regulator over a Finite Horizon](https://mlsanity.com/paper/2011.10300/) (2020)
- [Unified Reinforcement Q-Learning for Mean Field Game and Control Problems](https://mlsanity.com/paper/2006.13912/) (2020)
- [On the Convergence of Model Free Learning in Mean Field Games](https://mlsanity.com/paper/1907.02633/) (2019)
- [Linear-Quadratic Mean-Field Reinforcement Learning: Convergence of Policy Gradient Methods](https://mlsanity.com/paper/1910.04295/) (2019)
- [Learning Graphon Mean Field Games and Approximate Nash Equilibria](https://mlsanity.com/paper/2112.01280/) (2021)
- [Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games](https://mlsanity.com/paper/2212.14449/) (2022)
- [Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games](https://mlsanity.com/paper/2107.13090/) (2021)
- [Convergence of policy gradient methods for finite-horizon exploratory linear-quadratic control problems](https://mlsanity.com/paper/2211.00617/) (2022)
- [Time Discretization-Invariant Safe Action Repetition for Policy Gradient Methods](https://mlsanity.com/paper/2111.03941/) (2021)
- [A Fisher-Rao gradient flow for entropy-regularised Markov decision processes in Polish spaces](https://mlsanity.com/paper/2310.02951/) (2023)
- [Global Convergence of Policy Gradient for Linear-Quadratic Mean-Field Control/Game in Continuous Time](https://mlsanity.com/paper/2008.06845/) (2020)
- [Deep Learning for Mean Field Games and Mean Field Control with Applications to Finance](https://mlsanity.com/paper/2107.04568/) (2021)
- [Learning Sparse Graphon Mean Field Games](https://mlsanity.com/paper/2209.03880/) (2022)
- [On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2305.11283/) (2023)
- [Stochastic Graphon Games: I. The Static Case](https://mlsanity.com/paper/1911.10664/) (2019)
- [Policy Gradient-based Algorithms for Continuous-time Linear Quadratic Control](https://mlsanity.com/paper/2006.09178/) (2020)
- [Graphon Mean Field Games and the GMFG Equations](https://mlsanity.com/paper/2008.10216/) (2020)
- [Entropy annealing for policy mirror descent in continuous time and space](https://mlsanity.com/paper/2405.20250/) (2024)
- [Learning Regularized Monotone Graphon Mean-Field Games](https://mlsanity.com/paper/2310.08089/) (2023)
- [Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL](https://mlsanity.com/paper/2402.05724/) (2024)
- [When is Mean-Field Reinforcement Learning Tractable and Relevant?](https://mlsanity.com/paper/2402.05757/) (2024)
- [Full error analysis of policy gradient learning algorithms for exploratory linear quadratic mean-field control problem in continuous time with common noise](https://mlsanity.com/paper/2408.02489/) (2024)

## Built on by (most cited first, 1 of 1)

- [Learning Distributed Equilibria in Linear-Quadratic Stochastic Differential Games: An α-Potential Approach](https://mlsanity.com/paper/2602.16555/) (2026)

## Abstract (arXiv)

Multi-agent reinforcement learning, despite its popularity and empirical success, faces significant scalability challenges in large-population dynamic games. Graphon mean field games (GMFGs) offer a principled framework for approximating such games while capturing heterogeneity among players. In this paper, we propose and analyze a policy optimization framework for continuous-time, finite-horizon linear-quadratic GMFGs. Exploiting the structural properties of GMFGs, we design an efficient policy parameterization in which each player's policy is represented as an affine function of their private state, with a shared slope function and player-specific intercepts. We develop a bilevel optimization algorithm that alternates between policy gradient updates for best-response computation under a fixed population distribution, and distribution updates using the resulting policies. We prove linear convergence of the policy gradient steps to best-response policies and establish global convergence of the overall algorithm to the Nash equilibrium. The analysis relies on novel landscape characterizations over infinite-dimensional policy spaces. Numerical experiments demonstrate the convergence and robustness of the proposed algorithm under varying graphon structures, noise levels, and action frequencies.
