# Scenarios in Computing Research: A Systematic Review of the Use of Scenario Methods for Exploring the Future of Computing Technologies in Society

arXiv: https://arxiv.org/abs/2506.05605 · HTML: https://mlsanity.com/paper/2506.05605/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 102 references that are in the map.
- First posted on arXiv 5 Jun 2025.

## Builds on (most cited first, 13 of 13)

- [Ethical and social risks of harm from Language Models](https://mlsanity.com/paper/2112.04359/) (2021)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [Evaluating the Social Impact of Generative AI Systems in Systems and Society](https://mlsanity.com/paper/2306.05949/) (2023)
- [Red-Teaming for Generative AI: Silver Bullet or Security Theater?](https://mlsanity.com/paper/2401.15897/) (2024)
- [Investigating Explainability of Generative AI for Code through Scenario-based Design](https://mlsanity.com/paper/2202.04903/) (2022)
- [Human vs. Machine: Behavioral Differences Between Expert Humans and Language Models in Wargame Simulations](https://mlsanity.com/paper/2403.03407/) (2024)
- [Seamful XAI: Operationalizing Seamful Design in Explainable AI](https://mlsanity.com/paper/2211.06753/) (2022)
- [ExploreGen: Large Language Models for Envisioning the Uses and Risks of AI Technologies](https://mlsanity.com/paper/2407.12454/) (2024)
- [Contestable Camera Cars: A Speculative Design Exploration of Public AI That Is Open and Responsive to Dispute](https://mlsanity.com/paper/2302.04603/) (2023)
- [Anticipatory Ethics and the Role of Uncertainty](https://mlsanity.com/paper/2011.13170/) (2020)
- [The Dark Side of Perceptual Manipulations in Virtual Reality](https://mlsanity.com/paper/2202.13200/) (2022)
- [Simulating Policy Impacts: Developing a Generative Scenario Writing Method to Evaluate the Perceived Effects of Regulation](https://mlsanity.com/paper/2405.09679/) (2024)
- [Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts](https://mlsanity.com/paper/2112.09019/) (2021)

## Built on by (most cited first, 2 of 2)

- [PolicyPad: Collaborative Prototyping of LLM Policies](https://mlsanity.com/paper/2509.19680/) (2025)
- [Informing AI Policy Assessment using Large-Scale Simulation of Interventions](https://mlsanity.com/paper/2605.27395/) (2026)

## Abstract (arXiv)

Scenario building is an established method to anticipate the future of emerging technologies. Its primary goal is to use narratives to map future trajectories of technology development and sociotechnical adoption. Following this process, risks and benefits can be identified early on, and strategies can be developed that strive for desirable futures. In recent years, computer science has adopted this method and applied it to various technologies, including Artificial Intelligence (AI). Because computing technologies play such an important role in shaping modern societies, it is worth exploring how scenarios are being used as an anticipatory tool in the field -- and what possible traditional uses of scenarios are not yet covered but have the potential to enrich the field. We address this gap by conducting a systematic literature review on the use of scenario building methods in computer science over the last decade (n = 59). We guide the review along two main questions. First, we aim to uncover how scenarios are used in computing literature, focusing especially on the rationale for why scenarios are used. Second, in following the potential of scenario building to enhance inclusivity in research, we dive deeper into the participatory element of the existing scenario building literature in computer science.
