# PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers

arXiv: https://arxiv.org/abs/2506.05573 · HTML: https://mlsanity.com/paper/2506.05573/

## Key facts

- Cited by 84 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 76 of its 81 references that are in the map.
- First posted on arXiv 5 Jun 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 76)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Building Normalizing Flows with Stochastic Interpolants](https://mlsanity.com/paper/2209.15571/) (2022)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [All are Worth Words: A ViT Backbone for Diffusion Models](https://mlsanity.com/paper/2209.12152/) (2022)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [Learning Shape Templates with Structured Implicit Functions](https://mlsanity.com/paper/1904.06447/) (2019)

## Built on by (most cited first, 30 of 84)

- [OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion](https://mlsanity.com/paper/2507.06165/) (2025)
- [SceneGen: Single-Image 3D Scene Generation in One Feedforward Pass](https://mlsanity.com/paper/2508.15769/) (2025)
- [VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space](https://mlsanity.com/paper/2508.19247/) (2025)
- [Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention](https://mlsanity.com/paper/2507.17745/) (2025)
- [X-Part: high fidelity and structure coherent shape decomposition](https://mlsanity.com/paper/2509.08643/) (2025)
- [FullPart: Generating each 3D Part at Full Resolution](https://mlsanity.com/paper/2510.26140/) (2025)
- [SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model](https://mlsanity.com/paper/2512.10957/) (2025)
- [HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing](https://mlsanity.com/paper/2508.05899/) (2025)
- [Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation](https://mlsanity.com/paper/2509.12815/) (2025)
- [HY3D-Bench: Generation of 3D Assets](https://mlsanity.com/paper/2602.03907/) (2026)
- [3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image](https://mlsanity.com/paper/2604.04406/) (2026)
- [PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects](https://mlsanity.com/paper/2605.21572/) (2026)
- [SegviGen: Repurposing 3D Generative Model for Part Segmentation](https://mlsanity.com/paper/2603.16869/) (2026)
- [UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents](https://mlsanity.com/paper/2512.09435/) (2025)
- [ART: Articulated Reconstruction Transformer](https://mlsanity.com/paper/2512.14671/) (2025)
- [PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World](https://mlsanity.com/paper/2605.05163/) (2026)
- [MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly](https://mlsanity.com/paper/2509.19995/) (2025)
- [PAct: Part-Decomposed Single-View Articulated Object Generation](https://mlsanity.com/paper/2602.14965/) (2026)
- [ArtLLM: Generating Articulated Assets via 3D LLM](https://mlsanity.com/paper/2603.01142/) (2026)
- [Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models](https://mlsanity.com/paper/2511.00503/) (2025)
- [SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge](https://mlsanity.com/paper/2512.01629/) (2025)
- [DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction](https://mlsanity.com/paper/2603.03265/) (2026)
- [Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations](https://mlsanity.com/paper/2604.27106/) (2026)
- [I-Scene: 3D Instance Models are Implicit Generalizable Spatial Learners](https://mlsanity.com/paper/2512.13683/) (2025)
- [SceneTransporter: Optimal Transport-Guided Compositional Latent Diffusion for Single-Image Structured 3D Scene Generation](https://mlsanity.com/paper/2602.22785/) (2026)
- [MoCA: Mixture-of-Components Attention for Scalable Compositional 3D Generation](https://mlsanity.com/paper/2512.07628/) (2025)
- [PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusion](https://mlsanity.com/paper/2511.18801/) (2025)
- [Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation](https://mlsanity.com/paper/2605.13862/) (2026)
- [Name That Part: 3D Part Segmentation and Naming](https://mlsanity.com/paper/2512.18003/) (2025)
- [OpenWorldLib: A Unified Codebase and Definition of Advanced World Models](https://mlsanity.com/paper/2604.04707/) (2026)

## Abstract (arXiv)

We introduce PartCrafter, the first structured 3D generative model that jointly synthesizes multiple semantically meaningful and geometrically distinct 3D meshes from a single RGB image. Unlike existing methods that either produce monolithic 3D shapes or follow two-stage pipelines, i.e., first segmenting an image and then reconstructing each segment, PartCrafter adopts a unified, compositional generation architecture that does not rely on pre-segmented inputs. Conditioned on a single image, it simultaneously denoises multiple 3D parts, enabling end-to-end part-aware generation of both individual objects and complex multi-object scenes. PartCrafter builds upon a pretrained 3D mesh diffusion transformer (DiT) trained on whole objects, inheriting the pretrained weights, encoder, and decoder, and introduces two key innovations: (1) A compositional latent space, where each 3D part is represented by a set of disentangled latent tokens; (2) A hierarchical attention mechanism that enables structured information flow both within individual parts and across all parts, ensuring global coherence while preserving part-level detail during generation. To support part-level supervision, we curate a new dataset by mining part-level annotations from large-scale 3D object datasets. Experiments show that PartCrafter outperforms existing approaches in generating decomposable 3D meshes, including parts that are not directly visible in input images, demonstrating the strength of part-aware generative priors for 3D understanding and synthesis. Code and training data will be released.
