# Avoiding Death through Fear Intrinsic Conditioning

arXiv: https://arxiv.org/abs/2506.05529 · HTML: https://mlsanity.com/paper/2506.05529/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 15 of its 36 references that are in the map.
- First posted on arXiv 5 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 15 of 15)

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- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Neural Turing Machines](https://mlsanity.com/paper/1410.5401/) (2014)
- [XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Model](https://mlsanity.com/paper/2207.07115/) (2022)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [Sample Efficient Reinforcement Learning via Model-Ensemble Exploration and Exploitation](https://mlsanity.com/paper/2107.01825/) (2021)
- [Mortal Computation: A Foundation for Biomimetic Intelligence](https://mlsanity.com/paper/2311.09589/) (2023)
- [Importance Weighted Actor-Critic for Optimal Conservative Offline Reinforcement Learning](https://mlsanity.com/paper/2301.12714/) (2023)
- [DisTop: Discovering a Topological representation to learn diverse and rewarding skills](https://mlsanity.com/paper/2106.03853/) (2021)
- [Computationally and Sample Efficient Safe Reinforcement Learning Using Adaptive Conformal Prediction](https://mlsanity.com/paper/2503.17678/) (2025)
- [Online Adaptation for Enhancing Imitation Learning Policies](https://mlsanity.com/paper/2406.04913/) (2024)
- [Search-Based Adversarial Estimates for Improving Sample Efficiency in Off-Policy Reinforcement Learning](https://mlsanity.com/paper/2502.01558/) (2025)

## Abstract (arXiv)

Biological and psychological concepts have inspired reinforcement learning algorithms to create new complex behaviors that expand agents' capacity. These behaviors can be seen in the rise of techniques like goal decomposition, curriculum, and intrinsic rewards, which have paved the way for these complex behaviors. One limitation in evaluating these methods is the requirement for engineered extrinsic for realistic environments. A central challenge in engineering the necessary reward function(s) comes from these environments containing states that carry high negative rewards, but provide no feedback to the agent. Death is one such stimuli that fails to provide direct feedback to the agent. In this work, we introduce an intrinsic reward function inspired by early amygdala development and produce this intrinsic reward through a novel memory-augmented neural network (MANN) architecture. We show how this intrinsic motivation serves to deter exploration of terminal states and results in avoidance behavior similar to fear conditioning observed in animals. Furthermore, we demonstrate how modifying a threshold where the fear response is active produces a range of behaviors that are described under the paradigm of general anxiety disorders (GADs). We demonstrate this behavior in the Miniworld Sidewalk environment, which provides a partially observable Markov decision process (POMDP) and a sparse reward with a non-descriptive terminal condition, i.e., death. In effect, this study results in a biologically-inspired neural architecture and framework for fear conditioning paradigms; we empirically demonstrate avoidance behavior in a constructed agent that is able to solve environments with non-descriptive terminal conditions.
