# Vision-Language Models Mistake Head Orientation for Gaze Direction: Nonverbal Conversation Cues

arXiv: https://arxiv.org/abs/2506.05412 · HTML: https://mlsanity.com/paper/2506.05412/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 6 of its 27 references that are in the map.
- First posted on arXiv 4 Jun 2025.

## Placed in

- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 6 of 6)

- [Can Large Language Models Reason and Plan?](https://mlsanity.com/paper/2403.04121/) (2024)
- [Gaze-LLE: Gaze Target Estimation via Large-Scale Learned Encoders](https://mlsanity.com/paper/2412.09586/) (2024)
- [Exploring the Zero-Shot Capabilities of Vision-Language Models for Improving Gaze Following](https://mlsanity.com/paper/2406.03907/) (2024)
- [Better artificial intelligence does not mean better models of biology](https://mlsanity.com/paper/2504.16940/) (2025)
- [Thoughts without Thinking: Reconsidering the Explanatory Value of Chain-of-Thought Reasoning in LLMs through Agentic Pipelines](https://mlsanity.com/paper/2505.00875/) (2025)
- [Gaze Perception in Humans and CNN-Based Model](https://mlsanity.com/paper/2104.08447/) (2021)

## Built on by (most cited first, 2 of 2)

- [Video Models Start to Solve Chess, Maze, Sudoku, Mental Rotation, and Raven' Matrices](https://mlsanity.com/paper/2512.05969/) (2025)
- [PAGE: Towards Practical Human-level Gaze Target Estimation](https://mlsanity.com/paper/2607.04860/) (2026)

## Abstract (arXiv)

Where someone looks is a nonverbal communication cue that children and adults readily use. How well can Vision-Language Models (VLMs) infer gaze targets? To construct evaluation stimuli, we captured 1,360 real-world photos of scenes in which a person gazes at one of several objects on a table. Importantly, we also controlled the gazer's head orientation: sometimes it was directed toward the gaze target, sometimes toward a distractor object, and sometimes left unconstrained. We found a substantial performance gap between VLMs and humans, ruled out alternative explanations such as resolution and object-naming skills, and identified the main reason for the gap as VLMs inferring gaze direction using head orientation rather than eye appearance. Such a bias is likely due to data rather than architecture, as suggested by a proof-of-concept experiment finetuning a transformer-based vision model. Future work should investigate whether these findings hold broadly across various deep learning methods trained on existing data, and whether better data mitigates this problem for all architectures. Pinpointing the reason sets the stage for technologies that can interpret gaze targets to have more efficient interactions with humans.
