# Improving AI-generated music with user-guided training

arXiv: https://arxiv.org/abs/2506.04852 · HTML: https://mlsanity.com/paper/2506.04852/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 26 references that are in the map.
- First posted on arXiv 5 Jun 2025.

## Builds on (most cited first, 13 of 13)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Scaling Autoregressive Models for Content-Rich Text-to-Image Generation](https://mlsanity.com/paper/2206.10789/) (2022)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [Fundamentals of Recurrent Neural Network (RNN) and Long Short-Term Memory (LSTM) Network](https://mlsanity.com/paper/1808.03314/) (2018)
- [Noise2Music: Text-conditioned Music Generation with Diffusion Models](https://mlsanity.com/paper/2302.03917/) (2023)
- [A Hierarchical Latent Vector Model for Learning Long-Term Structure in Music](https://mlsanity.com/paper/1803.05428/) (2018)
- [GANSynth: Adversarial Neural Audio Synthesis](https://mlsanity.com/paper/1902.08710/) (2019)

## Abstract (arXiv)

AI music generation has advanced rapidly, with models like diffusion and autoregressive algorithms enabling high-fidelity outputs. These tools can alter styles, mix instruments, or isolate them. Since sound can be visualized as spectrograms, image-generation algorithms can be applied to generate novel music. However, these algorithms are typically trained on fixed datasets, which makes it challenging for them to interpret and respond to user input accurately. This is especially problematic because music is highly subjective and requires a level of personalization that image generation does not provide. In this work, we propose a human-computation approach to gradually improve the performance of these algorithms based on user interactions. The human-computation element involves aggregating and selecting user ratings to use as the loss function for fine-tuning the model. We employ a genetic algorithm that incorporates user feedback to enhance the baseline performance of a model initially trained on a fixed dataset. The effectiveness of this approach is measured by the average increase in user ratings with each iteration. In the pilot test, the first iteration showed an average rating increase of 0.2 compared to the baseline. The second iteration further improved upon this, achieving an additional increase of 0.39 over the first iteration.
