# Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations

arXiv: https://arxiv.org/abs/2506.04789 · HTML: https://mlsanity.com/paper/2506.04789/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 35 references that are in the map.
- First posted on arXiv 5 Jun 2025.

## Builds on (most cited first, 27 of 27)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [OpenMask3D: Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2306.13631/) (2023)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV Planning](https://mlsanity.com/paper/1611.03631/) (2016)
- [MeshLoc: Mesh-Based Visual Localization](https://mlsanity.com/paper/2207.10762/) (2022)
- [Visual Pivoting for (Unsupervised) Entity Alignment](https://mlsanity.com/paper/2009.13603/) (2020)
- [L3DG: Latent 3D Gaussian Diffusion](https://mlsanity.com/paper/2410.13530/) (2024)
- [SGAligner : 3D Scene Alignment with Scene Graphs](https://mlsanity.com/paper/2304.14880/) (2023)
- [3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting](https://mlsanity.com/paper/2405.18424/) (2024)
- [CrossOver: 3D Scene Cross-Modal Alignment](https://mlsanity.com/paper/2502.15011/) (2025)
- [Volumetric Semantically Consistent 3D Panoptic Mapping](https://mlsanity.com/paper/2309.14737/) (2023)
- [Survey and Open Problems in Privacy Preserving Knowledge Graph: Merging, Query, Representation, Completion and Applications](https://mlsanity.com/paper/2011.10180/) (2020)
- [MAP-ADAPT: Real-Time Quality-Adaptive Semantic 3D Maps](https://mlsanity.com/paper/2406.05849/) (2024)

## Built on by (most cited first, 1 of 1)

- [PhaseFlow4D: Physically Constrained 4D Beam Reconstruction via Feedback-Guided Latent Diffusion](https://mlsanity.com/paper/2604.03885/) (2026)

## Abstract (arXiv)

Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic understanding or geometric reconstruction. As a result, these embeddings typically cannot be decoded into explicit geometry and simultaneously reused across tasks. In this paper, we propose Object-X, a versatile multi-modal object representation framework capable of encoding rich object embeddings (e.g. images, point cloud, text) and decoding them back into detailed geometric and visual reconstructions. Object-X operates by geometrically grounding the captured modalities in a 3D voxel grid and learning an unstructured embedding fusing the information from the voxels with the object attributes. The learned embedding enables 3D Gaussian Splatting-based object reconstruction, while also supporting a range of downstream tasks, including scene alignment, single-image 3D object reconstruction, and localization. Evaluations on two challenging real-world datasets demonstrate that Object-X produces high-fidelity novel-view synthesis comparable to standard 3D Gaussian Splatting, while significantly improving geometric accuracy. Moreover, Object-X achieves competitive performance with specialized methods in scene alignment and localization. Critically, our object-centric descriptors require 3-4 orders of magnitude less storage compared to traditional image- or point cloud-based approaches, establishing Object-X as a scalable and highly practical solution for multi-modal 3D scene representation.
