# Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling

arXiv: https://arxiv.org/abs/2506.04699 · HTML: https://mlsanity.com/paper/2506.04699/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 21 of its 66 references that are in the map.
- First posted on arXiv 5 Jun 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 21 of 21)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Encouraging Divergent Thinking in Large Language Models through Multi-Agent Debate](https://mlsanity.com/paper/2305.19118/) (2023)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [S3: Social-network Simulation System with Large Language Model-Empowered Agents](https://mlsanity.com/paper/2307.14984/) (2023)
- [Improving Language Model Negotiation with Self-Play and In-Context Learning from AI Feedback](https://mlsanity.com/paper/2305.10142/) (2023)
- [User Behavior Simulation with Large Language Model based Agents](https://mlsanity.com/paper/2306.02552/) (2023)
- [AgentSims: An Open-Source Sandbox for Large Language Model Evaluation](https://mlsanity.com/paper/2308.04026/) (2023)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [CGMI: Configurable General Multi-Agent Interaction Framework](https://mlsanity.com/paper/2308.12503/) (2023)
- [CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents](https://mlsanity.com/paper/2401.10568/) (2024)
- [Is GPT-4 a reliable rater? Evaluating Consistency in GPT-4 Text Ratings](https://mlsanity.com/paper/2308.02575/) (2023)
- [Agent4Edu: Generating Learner Response Data by Generative Agents for Intelligent Education Systems](https://mlsanity.com/paper/2501.10332/) (2025)
- [Data-Efficient Alignment of Large Language Models with Human Feedback Through Natural Language](https://mlsanity.com/paper/2311.14543/) (2023)
- [GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms](https://mlsanity.com/paper/2404.18574/) (2024)

## Built on by (most cited first, 3 of 3)

- [MALLES: A Multi-agent LLMs-based Economic Sandbox with Consumer Preference Alignment](https://mlsanity.com/paper/2603.17694/) (2026)
- [DREAM: LLM-based Dynamic Role-playing via Event-Aware Memory Graph](https://mlsanity.com/paper/2608.05170/) (2026)
- [Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online Games](https://mlsanity.com/paper/2512.02358/) (2025)

## Abstract (arXiv)

Within the domain of Massively Multiplayer Online (MMO) economy research, Agent-Based Modeling (ABM) has emerged as a robust tool for analyzing game economics, evolving from rule-based agents to decision-making agents enhanced by reinforcement learning. Nevertheless, existing works encounter significant challenges when attempting to emulate human-like economic activities among agents, particularly regarding agent reliability, sociability, and interpretability. In this study, we take a preliminary step in introducing a novel approach using Large Language Models (LLMs) in MMO economy simulation. Leveraging LLMs' role-playing proficiency, generative capacity, and reasoning aptitude, we design LLM-driven agents with human-like decision-making and adaptability. These agents are equipped with the abilities of role-playing, perception, memory, and reasoning, addressing the aforementioned challenges effectively. Simulation experiments focusing on in-game economic activities demonstrate that LLM-empowered agents can promote emergent phenomena like role specialization and price fluctuations in line with market rules.
