# Object-centric 3D Motion Field for Robot Learning from Human Videos

arXiv: https://arxiv.org/abs/2506.04227 · HTML: https://mlsanity.com/paper/2506.04227/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 65 references that are in the map.
- First posted on arXiv 4 Jun 2025.

## Builds on (most cited first, 30 of 45)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots](https://mlsanity.com/paper/2402.10329/) (2024)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Models](https://mlsanity.com/paper/2310.10639/) (2023)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [Any-point Trajectory Modeling for Policy Learning](https://mlsanity.com/paper/2401.00025/) (2023)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [SpatialTracker: Tracking Any 2D Pixels in 3D Space](https://mlsanity.com/paper/2404.04319/) (2024)
- [EgoMimic: Scaling Imitation Learning via Egocentric Video](https://mlsanity.com/paper/2410.24221/) (2024)
- [FoundationStereo: Zero-Shot Stereo Matching](https://mlsanity.com/paper/2501.09898/) (2025)
- [DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation](https://mlsanity.com/paper/2403.07788/) (2024)
- [Flow as the Cross-Domain Manipulation Interface](https://mlsanity.com/paper/2407.15208/) (2024)
- [RAFT-3D: Scene Flow using Rigid-Motion Embeddings](https://mlsanity.com/paper/2012.00726/) (2020)
- [RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation](https://mlsanity.com/paper/2308.15975/) (2023)
- [Learning by Watching: Physical Imitation of Manipulation Skills from Human Videos](https://mlsanity.com/paper/2101.07241/) (2021)
- [General Flow as Foundation Affordance for Scalable Robot Learning](https://mlsanity.com/paper/2401.11439/) (2024)
- [Data Quality in Imitation Learning](https://mlsanity.com/paper/2306.02437/) (2023)

## Built on by (most cited first, 14 of 14)

- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [World Model for Robot Learning: A Comprehensive Survey](https://mlsanity.com/paper/2605.00080/) (2026)
- [NovaFlow: Zero-Shot Manipulation via Actionable Flow from Generated Videos](https://mlsanity.com/paper/2510.08568/) (2025)
- [Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow](https://mlsanity.com/paper/2512.24766/) (2025)
- [Act2Goal: From World Model To General Goal-conditioned Policy](https://mlsanity.com/paper/2512.23541/) (2025)
- [EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data](https://mlsanity.com/paper/2607.08436/) (2026)
- [HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos](https://mlsanity.com/paper/2605.24934/) (2026)
- [NovaPlan: Zero-Shot Long-Horizon Manipulation via Closed-Loop Video Language Planning](https://mlsanity.com/paper/2602.20119/) (2026)
- [Pri4R: Learning World Dynamics for Vision-Language-Action Models with Privileged 4D Representation](https://mlsanity.com/paper/2603.01549/) (2026)
- [Robot Learning from Human Videos: A Survey](https://mlsanity.com/paper/2604.27621/) (2026)
- [DeLTa: Demonstration and Language-Guided Novel Transparent Object Manipulation](https://mlsanity.com/paper/2510.05662/) (2025)
- [The Embodiment Gap in Robot Foundation Models](https://mlsanity.com/paper/2608.18433/) (2026)
- [Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning](https://mlsanity.com/paper/2606.28813/) (2026)
- [ContactFlow: A video action conditioning that transfers across embodiments](https://mlsanity.com/paper/2607.26579/) (2026)

## Abstract (arXiv)

Learning robot control policies from human videos is a promising direction for scaling up robot learning. However, how to extract action knowledge (or action representations) from videos for policy learning remains a key challenge. Existing action representations such as video frames, pixelflow, and pointcloud flow have inherent limitations such as modeling complexity or loss of information. In this paper, we propose to use object-centric 3D motion field to represent actions for robot learning from human videos, and present a novel framework for extracting this representation from videos for zero-shot control. We introduce two novel components in its implementation. First, a novel training pipeline for training a ''denoising'' 3D motion field estimator to extract fine object 3D motions from human videos with noisy depth robustly. Second, a dense object-centric 3D motion field prediction architecture that favors both cross-embodiment transfer and policy generalization to background. We evaluate the system in real world setups. Experiments show that our method reduces 3D motion estimation error by over 50% compared to the latest method, achieve 55% average success rate in diverse tasks where prior approaches fail~(lesssim 10%), and can even acquire fine-grained manipulation skills like insertion.
