# Multi-view Surface Reconstruction Using Normal and Reflectance Cues

arXiv: https://arxiv.org/abs/2506.04115 · HTML: https://mlsanity.com/paper/2506.04115/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 109 references that are in the map.
- First posted on arXiv 4 Jun 2025.

## Builds on (most cited first, 30 of 54)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Predicting Depth, Surface Normals and Semantic Labels with a Common Multi-Scale Convolutional Architecture](https://mlsanity.com/paper/1411.4734/) (2014)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [PatchmatchNet: Learned Multi-View Patchmatch Stereo](https://mlsanity.com/paper/2012.01411/) (2020)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal](https://mlsanity.com/paper/2406.16864/) (2024)
- [NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors](https://mlsanity.com/paper/2206.13597/) (2022)
- [Rethinking Inductive Biases for Surface Normal Estimation](https://mlsanity.com/paper/2403.00712/) (2024)
- [HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details](https://mlsanity.com/paper/2206.07850/) (2022)
- [Estimating and Exploiting the Aleatoric Uncertainty in Surface Normal Estimation](https://mlsanity.com/paper/2109.09881/) (2021)
- [PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo](https://mlsanity.com/paper/2207.11406/) (2022)
- [Designing Deep Networks for Surface Normal Estimation](https://mlsanity.com/paper/1411.4958/) (2014)
- [Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materials](https://mlsanity.com/paper/2001.06659/) (2020)
- [Critical Regularizations for Neural Surface Reconstruction in the Wild](https://mlsanity.com/paper/2206.03087/) (2022)
- [PS-FCN: A Flexible Learning Framework for Photometric Stereo](https://mlsanity.com/paper/1807.08696/) (2018)
- [Self-supervised Outdoor Scene Relighting](https://mlsanity.com/paper/2107.03106/) (2021)
- [Self-calibrating Deep Photometric Stereo Networks](https://mlsanity.com/paper/1903.07366/) (2019)
- [CNN-PS: CNN-based Photometric Stereo for General Non-Convex Surfaces](https://mlsanity.com/paper/1808.10093/) (2018)
- [Spherical Regression: Learning Viewpoints, Surface Normals and 3D Rotations on n-Spheres](https://mlsanity.com/paper/1904.05404/) (2019)

## Built on by (most cited first, 5 of 5)

- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [Skullptor: High Fidelity 3D Head Reconstruction in Seconds with Multi-View Normal Prediction](https://mlsanity.com/paper/2602.21100/) (2026)
- [Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo Cues](https://mlsanity.com/paper/2507.23162/) (2025)
- [COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment](https://mlsanity.com/paper/2512.07107/) (2025)
- [Integrating Multi-view Multi-light Surface Reconstruction into Cultural Heritage Workflows](https://mlsanity.com/paper/2609.15833/) (2026)

## Abstract (arXiv)

Achieving high-fidelity 3D surface reconstruction while preserving fine details remains challenging, especially in the presence of materials with complex reflectance properties and without a dense-view setup. In this paper, we introduce a versatile framework that incorporates multi-view normal and optionally reflectance maps into radiance-based surface reconstruction. Our approach employs a pixel-wise joint re-parametrization of reflectance and surface normals, representing them as a vector of radiances under simulated, varying illumination. This formulation enables seamless incorporation into standard surface reconstruction pipelines, such as traditional multi-view stereo (MVS) frameworks or modern neural volume rendering (NVR) ones. Combined with the latter, our approach achieves state-of-the-art performance on multi-view photometric stereo (MVPS) benchmark datasets, including DiLiGenT-MV, LUCES-MV and Skoltech3D. In particular, our method excels in reconstructing fine-grained details and handling challenging visibility conditions. The present paper is an extended version of the earlier conference paper by Brument et al. (in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024), featuring an accelerated and more robust algorithm as well as a broader empirical evaluation. The code and data relative to this article is available at https://github.com/RobinBruneau/RNb-NeuS2.
