# TextAtari: 100K Frames Game Playing with Language Agents

arXiv: https://arxiv.org/abs/2506.04098 · HTML: https://mlsanity.com/paper/2506.04098/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 62 of its 179 references that are in the map.
- First posted on arXiv 4 Jun 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 62)

- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [OpenAI o1 System Card](https://mlsanity.com/paper/2412.16720/) (2024)
- [MLE-bench: Evaluating Machine Learning Agents on Machine Learning Engineering](https://mlsanity.com/paper/2410.07095/) (2024)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [ToolAlpaca: Generalized Tool Learning for Language Models with 3000 Simulated Cases](https://mlsanity.com/paper/2306.05301/) (2023)
- [Towards Reasoning Era: A Survey of Long Chain-of-Thought for Reasoning Large Language Models](https://mlsanity.com/paper/2503.09567/) (2025)
- [TheAgentCompany: Benchmarking LLM Agents on Consequential Real World Tasks](https://mlsanity.com/paper/2412.14161/) (2024)
- [From System 1 to System 2: A Survey of Reasoning Large Language Models](https://mlsanity.com/paper/2502.17419/) (2025)
- [ScienceAgentBench: Toward Rigorous Assessment of Language Agents for Data-Driven Scientific Discovery](https://mlsanity.com/paper/2410.05080/) (2024)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [RE-Bench: Evaluating frontier AI R&D capabilities of language model agents against human experts](https://mlsanity.com/paper/2411.15114/) (2024)
- [VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Tasks](https://mlsanity.com/paper/2412.18194/) (2024)
- [Measuring AI Ability to Complete Long Software Tasks](https://mlsanity.com/paper/2503.14499/) (2025)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [MLGym: A New Framework and Benchmark for Advancing AI Research Agents](https://mlsanity.com/paper/2502.14499/) (2025)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [AndroidLab: Training and Systematic Benchmarking of Android Autonomous Agents](https://mlsanity.com/paper/2410.24024/) (2024)
- [LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models](https://mlsanity.com/paper/2311.18232/) (2023)
- [Video as the New Language for Real-World Decision Making](https://mlsanity.com/paper/2402.17139/) (2024)
- [PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks](https://mlsanity.com/paper/2411.00081/) (2024)
- [LLM-Coordination: Evaluating and Analyzing Multi-agent Coordination Abilities in Large Language Models](https://mlsanity.com/paper/2310.03903/) (2023)
- [INVESTORBENCH: A Benchmark for Financial Decision-Making Tasks with LLM-based Agent](https://mlsanity.com/paper/2412.18174/) (2024)
- [MobileAgentBench: An Efficient and User-Friendly Benchmark for Mobile LLM Agents](https://mlsanity.com/paper/2406.08184/) (2024)
- [A Survey of Temporal Credit Assignment in Deep Reinforcement Learning](https://mlsanity.com/paper/2312.01072/) (2023)
- [Game-theoretic LLM: Agent Workflow for Negotiation Games](https://mlsanity.com/paper/2411.05990/) (2024)
- [Benchmarking Mobile Device Control Agents across Diverse Configurations](https://mlsanity.com/paper/2404.16660/) (2024)
- [Dichotomy of Control: Separating What You Can Control from What You Cannot](https://mlsanity.com/paper/2210.13435/) (2022)
- [ASSISTGUI: Task-Oriented Desktop Graphical User Interface Automation](https://mlsanity.com/paper/2312.13108/) (2023)
- [Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction](https://mlsanity.com/paper/2407.13943/) (2024)

## Built on by (most cited first, 6 of 6)

- [DemoEvolve: Overcoming Sparse Feedback in Agentic Harness Evolution with Demonstrations](https://mlsanity.com/paper/2605.24539/) (2026)
- [SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents](https://mlsanity.com/paper/2605.18636/) (2026)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [Empowering Real-World: A Survey on the Technology, Practice, and Evaluation of LLM-driven Industry Agents](https://mlsanity.com/paper/2510.17491/) (2025)
- [Exploration with Foundation Models: Capabilities, Limitations, and Hybrid Approaches](https://mlsanity.com/paper/2509.19924/) (2025)
- [See, Symbolize, Act: Grounding VLMs with Spatial Representations for Better Gameplay](https://mlsanity.com/paper/2603.11601/) (2026)

## Abstract (arXiv)

We present TextAtari, a benchmark for evaluating language agents on very long-horizon decision-making tasks spanning up to 100,000 steps. By translating the visual state representations of classic Atari games into rich textual descriptions, TextAtari creates a challenging test bed that bridges sequential decision-making with natural language processing. The benchmark includes nearly 100 distinct tasks with varying complexity, action spaces, and planning horizons, all rendered as text through an unsupervised representation learning framework (AtariARI). We evaluate three open-source large language models (Qwen2.5-7B, Gemma-7B, and Llama3.1-8B) across three agent frameworks (zero-shot, few-shot chain-of-thought, and reflection reasoning) to assess how different forms of prior knowledge affect performance on these long-horizon challenges. Four scenarios-Basic, Obscured, Manual Augmentation, and Reference-based-investigate the impact of semantic understanding, instruction comprehension, and expert demonstrations on agent decision-making. Our results reveal significant performance gaps between language agents and human players in extensive planning tasks, highlighting challenges in sequential reasoning, state tracking, and strategic planning across tens of thousands of steps. TextAtari provides standardized evaluation protocols, baseline implementations, and a framework for advancing research at the intersection of language models and planning. Our code is available at https://github.com/Lww007/Text-Atari-Agents.
