# Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games

arXiv: https://arxiv.org/abs/2506.03610 · HTML: https://mlsanity.com/paper/2506.03610/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 46 of its 94 references that are in the map.
- First posted on arXiv 4 Jun 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 46)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Measuring Coding Challenge Competence With APPS](https://mlsanity.com/paper/2105.09938/) (2021)
- [Gemini: A Family of Highly Capable Multimodal Models](https://mlsanity.com/paper/2312.11805/) (2023)
- [Qwen-Audio: Advancing Universal Audio Understanding via Unified Large-Scale Audio-Language Models](https://mlsanity.com/paper/2311.07919/) (2023)
- [BigCodeBench: Benchmarking Code Generation with Diverse Function Calls and Complex Instructions](https://mlsanity.com/paper/2406.15877/) (2024)
- [YOLOv11: An Overview of the Key Architectural Enhancements](https://mlsanity.com/paper/2410.17725/) (2024)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [AgentTuning: Enabling Generalized Agent Abilities for LLMs](https://mlsanity.com/paper/2310.12823/) (2023)
- [From System 1 to System 2: A Survey of Reasoning Large Language Models](https://mlsanity.com/paper/2502.17419/) (2025)
- [Model Context Protocol (MCP): Landscape, Security Threats, and Future Research Directions](https://mlsanity.com/paper/2503.23278/) (2025)
- [FireAct: Toward Language Agent Fine-tuning](https://mlsanity.com/paper/2310.05915/) (2023)
- [Agent Q: Advanced Reasoning and Learning for Autonomous AI Agents](https://mlsanity.com/paper/2408.07199/) (2024)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [ADaPT: As-Needed Decomposition and Planning with Language Models](https://mlsanity.com/paper/2311.05772/) (2023)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [WebCanvas: Benchmarking Web Agents in Online Environments](https://mlsanity.com/paper/2406.12373/) (2024)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Reinforcement Learning for Long-Horizon Interactive LLM Agents](https://mlsanity.com/paper/2502.01600/) (2025)
- [Agent-FLAN: Designing Data and Methods of Effective Agent Tuning for Large Language Models](https://mlsanity.com/paper/2403.12881/) (2024)
- [LLM as a Mastermind: A Survey of Strategic Reasoning with Large Language Models](https://mlsanity.com/paper/2404.01230/) (2024)

## Built on by (most cited first, 30 of 31)

- [AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progress](https://mlsanity.com/paper/2511.08325/) (2025)
- [Meta-RL Induces Exploration in Language Agents](https://mlsanity.com/paper/2512.16848/) (2025)
- [Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks](https://mlsanity.com/paper/2604.20987/) (2026)
- [Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playing](https://mlsanity.com/paper/2601.04575/) (2026)
- [Can Large Language Models Develop Strategic Reasoning? Post-training Insights from Learning Chess](https://mlsanity.com/paper/2507.00726/) (2025)
- [GameVerse: Can Vision-Language Models Learn from Video-based Reflection?](https://mlsanity.com/paper/2603.06656/) (2026)
- [Workspace Optimization: How to Train Your Agent](https://mlsanity.com/paper/2605.09650/) (2026)
- [DemoEvolve: Overcoming Sparse Feedback in Agentic Harness Evolution with Demonstrations](https://mlsanity.com/paper/2605.24539/) (2026)
- [GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineers](https://mlsanity.com/paper/2604.02648/) (2026)
- [MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft](https://mlsanity.com/paper/2605.30931/) (2026)
- [AgentCoMa: A Compositional Benchmark Mixing Commonsense and Mathematical Reasoning in Real-World Scenarios](https://mlsanity.com/paper/2508.19988/) (2025)
- [FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games](https://mlsanity.com/paper/2509.01052/) (2025)
- [Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning](https://mlsanity.com/paper/2605.00347/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [Investigating Advanced Reasoning of Large Language Models via Black-Box Environment Interaction](https://mlsanity.com/paper/2508.19035/) (2025)
- [Can Agent Conquer Web? Exploring the Frontiers of ChatGPT Atlas Agent in Web Games](https://mlsanity.com/paper/2510.26298/) (2025)
- [Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time](https://mlsanity.com/paper/2604.08340/) (2026)
- [Online Agent-as-a-Judge: Situation-Generating Evaluation for Interactive Agents](https://mlsanity.com/paper/2606.08200/) (2026)
- [Can LLM Agents Infer World Models? Evidence from Agentic Automata Learning](https://mlsanity.com/paper/2606.16576/) (2026)
- [UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City](https://mlsanity.com/paper/2608.27456/) (2026)
- [RPA-Check: A Multi-Stage Automated Framework for Evaluating Dynamic LLM-based Role-Playing Agents](https://mlsanity.com/paper/2604.11655/) (2026)
- [Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play](https://mlsanity.com/paper/2604.17696/) (2026)
- [PTCG-Bench: Can LLM Agents Master Pok'emon Trading Card Game?](https://mlsanity.com/paper/2605.29653/) (2026)
- [Experience-Sensitive Game Learning: A Behavioral Study of Humans and Language Agents](https://mlsanity.com/paper/2608.07490/) (2026)
- [Investigating Knowledge Transfer Across Interactive Dialogue Games](https://mlsanity.com/paper/2608.23969/) (2026)
- [V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environments](https://mlsanity.com/paper/2609.15683/) (2026)
- [CraftBench-UE: Deterministic Evaluation for Coding Agents in Unreal Engine](https://mlsanity.com/paper/2609.23142/) (2026)
- [GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay](https://mlsanity.com/paper/2609.25001/) (2026)
- [FromPitch2Board: Benchmarking LLM Agents in Long-Horizon Football Management](https://mlsanity.com/paper/2609.34710/) (2026)

## Abstract (arXiv)

Large Language Model (LLM) agents are reshaping the game industry, by enabling more intelligent and human-preferable characters. Yet, current game benchmarks fall short of practical needs: they lack evaluations of diverse LLM capabilities across various game genres, studies of agentic modules crucial for complex gameplay, and fine-tuning datasets to adapt pre-trained LLMs into gaming agents. To fill these gaps, we present Orak, a benchmark for training and evaluating LLM agents across 12 popular video games spanning all major genres. Using a plug-and-play interface built on Model Context Protocol (MCP), Orak supports systematic and reproducible studies of agentic modules in varied game scenarios. We further release a fine-tuning dataset of expert LLM gameplay trajectories covering multiple genres, turning general LLMs into effective game agents. Orak offers a united evaluation framework, including game leaderboards, LLM battle arenas, and fixablation studies of input modality, agentic strategies, and fine-tuning effects, establishing a foundation towards versatile gaming agents. Code and datasets are available at https://github.com/krafton-ai/Orak and https://huggingface.co/datasets/KRAFTON/Orak.
