# GA-S3: Comprehensive Social Network Simulation with Group Agents

arXiv: https://arxiv.org/abs/2506.03532 · HTML: https://mlsanity.com/paper/2506.03532/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Jun 2025.

## Built on by (most cited first, 19 of 19)

- [LoRA-Mixer: Coordinate Modular LoRA Experts Through Serial Attention Routing](https://mlsanity.com/paper/2507.00029/) (2025)
- [Air-Know: Arbiter-Calibrated Knowledge-Internalizing Robust Network for Composed Image Retrieval](https://mlsanity.com/paper/2604.19386/) (2026)
- [ConeSep: Cone-based Robust Noise-Unlearning Compositional Network for Composed Image Retrieval](https://mlsanity.com/paper/2604.20358/) (2026)
- [Recursive Self-Evolving Agents via Held-Out Selection](https://mlsanity.com/paper/2606.28374/) (2026)
- [Seeing Further and Wider: Joint Spatio-Temporal Enlargement for Micro-Video Popularity Prediction](https://mlsanity.com/paper/2604.20311/) (2026)
- [Large Language Model as Token Compressor and Decompressor](https://mlsanity.com/paper/2603.25340/) (2026)
- [CurEvo: Curriculum-Guided Self-Evolution for Video Understanding](https://mlsanity.com/paper/2604.26707/) (2026)
- [The Hunger Game Debate: On the Emergence of Over-Competition in Multi-Agent Systems](https://mlsanity.com/paper/2509.26126/) (2025)
- [OmniTrend: Content-Context Modeling for Scalable Social Popularity Prediction](https://mlsanity.com/paper/2604.26252/) (2026)
- [IMAGINE: Adaptive Schema-Imagery Enhanced Composition for Composed Video Retrieval](https://mlsanity.com/paper/2606.08144/) (2026)
- [Semiotic logical hexagon theory for LLM logical reasoning](https://mlsanity.com/paper/2607.21933/) (2026)
- [Surfacing the Unsaid: CUE-Bench for Affective Stance in Chinese Discourse](https://mlsanity.com/paper/2608.10810/) (2026)
- [From Who They Are to How They Act: Behavioral Traits in Generative Agent-Based Models of Social Media](https://mlsanity.com/paper/2601.15114/) (2026)
- [From Topology to Trajectory: LLM-Driven World Models For Supply Chain Resilience](https://mlsanity.com/paper/2604.11041/) (2026)
- [GateMOT: Q-Gated Attention for Dense Object Tracking](https://mlsanity.com/paper/2604.26353/) (2026)
- [LLMs struggle to simulate human belief updates in controlled environments](https://mlsanity.com/paper/2607.28347/) (2026)
- [LLMs for Social Network Modeling: From Network Generation to Dynamic Processes](https://mlsanity.com/paper/2609.08049/) (2026)
- [PsyMemBehav: Psychology-Informed and Memory-Grounded Two-Level Identity-to-Action Reasoning for Social-Media Behavior Simulation](https://mlsanity.com/paper/2610.14570/) (2026)
- [From Caricature to Collective Artifact: How Persona Construction Drives Polarization in Generative Social Simulations](https://mlsanity.com/paper/2610.16498/) (2026)

## Abstract (arXiv)

Social network simulation is developed to provide a comprehensive understanding of social networks in the real world, which can be leveraged for a wide range of applications such as group behavior emergence, policy optimization, and business strategy development. However, billions of individuals and their evolving interactions involved in social networks pose challenges in accurately reflecting real-world complexities. In this study, we propose a comprehensive Social Network Simulation System (GA-S3) that leverages newly designed Group Agents to make intelligent decisions regarding various online events. Unlike other intelligent agents that represent an individual entity, our group agents model a collection of individuals exhibiting similar behaviors, facilitating the simulation of large-scale network phenomena with complex interactions at a manageable computational cost. Additionally, we have constructed a social network benchmark from 2024 popular online events that contains fine-grained information on Internet traffic variations. The experiment demonstrates that our approach is capable of achieving accurate and highly realistic prediction results. Code is open at https://github.com/AI4SS/GAS-3.
