# Multiple-Frequencies Population-Based Training

arXiv: https://arxiv.org/abs/2506.03225 · HTML: https://mlsanity.com/paper/2506.03225/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 24 of its 30 references that are in the map.
- First posted on arXiv 3 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization](https://mlsanity.com/paper/1603.06560/) (2016)
- [Cyclical Learning Rates for Training Neural Networks](https://mlsanity.com/paper/1506.01186/) (2015)
- [BOHB: Robust and Efficient Hyperparameter Optimization at Scale](https://mlsanity.com/paper/1807.01774/) (2018)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Meta-Gradient Reinforcement Learning](https://mlsanity.com/paper/1805.09801/) (2018)
- [From Motor Control to Team Play in Simulated Humanoid Football](https://mlsanity.com/paper/2105.12196/) (2021)
- [V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control](https://mlsanity.com/paper/1909.12238/) (2019)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Robust Autonomy Emerges from Self-Play](https://mlsanity.com/paper/2502.03349/) (2025)
- [Provably Efficient Online Hyperparameter Optimization with Population-Based Bandits](https://mlsanity.com/paper/2002.02518/) (2020)
- [On the Importance of Hyperparameter Optimization for Model-based Reinforcement Learning](https://mlsanity.com/paper/2102.13651/) (2021)
- [Hyperparameters in Reinforcement Learning and How To Tune Them](https://mlsanity.com/paper/2306.01324/) (2023)
- [Sample-Efficient Automated Deep Reinforcement Learning](https://mlsanity.com/paper/2009.01555/) (2020)
- [Bayesian Generational Population-Based Training](https://mlsanity.com/paper/2207.09405/) (2022)
- [Faster Improvement Rate Population Based Training](https://mlsanity.com/paper/2109.13800/) (2021)
- [Tuning Mixed Input Hyperparameters on the Fly for Efficient Population Based AutoRL](https://mlsanity.com/paper/2106.15883/) (2021)
- [Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning](https://mlsanity.com/paper/2405.16195/) (2024)

## Built on by (most cited first, 1 of 1)

- [Iterated Population Based Training with Task-Agnostic Restarts](https://mlsanity.com/paper/2511.09190/) (2025)

## Abstract (arXiv)

Reinforcement Learning's high sensitivity to hyperparameters is a source of instability and inefficiency, creating significant challenges for practitioners. Hyperparameter Optimization (HPO) algorithms have been developed to address this issue, among them Population-Based Training (PBT) stands out for its ability to generate hyperparameters schedules instead of fixed configurations. PBT trains a population of agents, each with its own hyperparameters, frequently ranking them and replacing the worst performers with mutations of the best agents. These intermediate selection steps can cause PBT to focus on short-term improvements, leading it to get stuck in local optima and eventually fall behind vanilla Random Search over longer timescales. This paper studies how this greediness issue is connected to the choice of evolution frequency, the rate at which the selection is done. We propose Multiple-Frequencies Population-Based Training (MF-PBT), a novel HPO algorithm that addresses greediness by employing sub-populations, each evolving at distinct frequencies. MF-PBT introduces a migration process to transfer information between sub-populations, with an asymmetric design to balance short and long-term optimization. Extensive experiments on the Brax suite demonstrate that MF-PBT improves sample efficiency and long-term performance, even without actually tuning hyperparameters.
