# SVGenius: Benchmarking LLMs in SVG Understanding, Editing and Generation

arXiv: https://arxiv.org/abs/2506.03139 · HTML: https://mlsanity.com/paper/2506.03139/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Placed in Chart understanding and anomaly detection, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 38 of its 61 references that are in the map.
- First posted on arXiv 3 Jun 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Chart understanding and anomaly detection](https://mlsanity.com/mllm/chart-understanding-and-anomaly-detection/)

## Builds on (most cited first, 30 of 38)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Qwen2.5-Coder Technical Report](https://mlsanity.com/paper/2409.12186/) (2024)
- [CodeXGLUE: A Machine Learning Benchmark Dataset for Code Understanding and Generation](https://mlsanity.com/paper/2102.04664/) (2021)
- [VisionLLM: Large Language Model is also an Open-Ended Decoder for Vision-Centric Tasks](https://mlsanity.com/paper/2305.11175/) (2023)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [A note on the evaluation of generative models](https://mlsanity.com/paper/1511.01844/) (2015)
- [Human Preference Score: Better Aligning Text-to-Image Models with Human Preference](https://mlsanity.com/paper/2303.14420/) (2023)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [SVGDreamer: Text Guided SVG Generation with Diffusion Model](https://mlsanity.com/paper/2312.16476/) (2023)
- [IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers](https://mlsanity.com/paper/2304.14400/) (2023)
- [OmniSVG: A Unified Scalable Vector Graphics Generation Model](https://mlsanity.com/paper/2504.06263/) (2025)
- [Empowering LLMs to Understand and Generate Complex Vector Graphics](https://mlsanity.com/paper/2412.11102/) (2024)
- [CLIPasso: Semantically-Aware Object Sketching](https://mlsanity.com/paper/2202.05822/) (2022)
- [FIGR: Few-shot Image Generation with Reptile](https://mlsanity.com/paper/1901.02199/) (2019)
- [DiffSketcher: Text Guided Vector Sketch Synthesis through Latent Diffusion Models](https://mlsanity.com/paper/2306.14685/) (2023)
- [Modern Evolution Strategies for Creativity: Fitting Concrete Images and Abstract Concepts](https://mlsanity.com/paper/2109.08857/) (2021)
- [Chat2SVG: Vector Graphics Generation with Large Language Models and Image Diffusion Models](https://mlsanity.com/paper/2411.16602/) (2024)
- [Can Large Language Models Understand Symbolic Graphics Programs?](https://mlsanity.com/paper/2408.08313/) (2024)
- [CLIPVG: Text-Guided Image Manipulation Using Differentiable Vector Graphics](https://mlsanity.com/paper/2212.02122/) (2022)
- [Text-to-Vector Generation with Neural Path Representation](https://mlsanity.com/paper/2405.10317/) (2024)
- [P-Cloth: Interactive Complex Cloth Simulation on Multi-GPU Systems using Dynamic Matrix Assembly and Pipelined Implicit Integrators](https://mlsanity.com/paper/2008.00409/) (2020)

## Built on by (most cited first, 16 of 16)

- [VinciCoder: Unifying Multimodal Code Generation via Coarse-to-fine Visual Reinforcement Learning](https://mlsanity.com/paper/2511.00391/) (2025)
- [InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models](https://mlsanity.com/paper/2510.11341/) (2025)
- [VCG-Bench: Towards A Unified Visual-Centric Benchmark for Structured Generation and Editing](https://mlsanity.com/paper/2605.15677/) (2026)
- [VectorGym: A Multi-Task Benchmark for SVG Code Generation, Sketching and Editing](https://mlsanity.com/paper/2603.29852/) (2026)
- [LottieGPT: Tokenizing Vector Animation for Autoregressive Generation](https://mlsanity.com/paper/2604.11792/) (2026)
- [IntroSVG: Learning from Rendering Feedback for Text-to-SVG Generation via an Introspective Generator-Critic Framework](https://mlsanity.com/paper/2603.09312/) (2026)
- [Vision2Code: A Multi-Domain Benchmark for Evaluating Image-to-Code Generation](https://mlsanity.com/paper/2605.11307/) (2026)
- [RoboSVG: A Unified Framework for Interactive SVG Generation with Multi-modal Guidance](https://mlsanity.com/paper/2510.22684/) (2025)
- [ManiBench: A Benchmark for Testing Visual-Logic Drift and Syntactic Hallucinations in Manim Code Generation](https://mlsanity.com/paper/2603.13251/) (2026)
- [GeoSVG-RL: Geometry-Aware Reinforcement Learning for Layout-Constrained Text-to-SVG Diagram Generation](https://mlsanity.com/paper/2605.25447/) (2026)
- [Structural Evaluation Metrics for SVG Generation via Leave-One-Out Analysis](https://mlsanity.com/paper/2604.08809/) (2026)
- [mEOL: Training-Free Instruction-Guided Multimodal Embedder for Vector Graphics and Image Retrieval](https://mlsanity.com/paper/2604.17054/) (2026)
- [GVR-Coder: A Visual-Feedback Framework for Structured SVG Generation in Complex Document and Meeting Scenarios](https://mlsanity.com/paper/2607.28073/) (2026)
- [SVGEval: A Vision-Grounded Framework for Perceptual-Quality Benchmarking and Evaluation in Text-to-SVG Generation](https://mlsanity.com/paper/2608.01977/) (2026)
- [SVG-Score: Human-Aligned Evaluation of Text-to-SVG Generation](https://mlsanity.com/paper/2609.03806/) (2026)
- [MM-SVGEdit: A Multimodal-Driven SVG Editing for UI Design](https://mlsanity.com/paper/2609.06116/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) and Multimodal LLMs have shown promising capabilities for SVG processing, yet existing benchmarks suffer from limited real-world coverage, lack of complexity stratification, and fragmented evaluation paradigms. We introduce SVGenius, a comprehensive benchmark comprising 2,377 queries across three progressive dimensions: understanding, editing, and generation. Built on real-world data from 24 application domains with systematic complexity stratification, SVGenius evaluates models through 8 task categories and 18 metrics. We assess 22 mainstream models spanning different scales, architectures, training paradigms, and accessibility levels. Our analysis reveals that while proprietary models significantly outperform open-source counterparts, all models exhibit systematic performance degradation with increasing complexity, indicating fundamental limitations in current approaches; however, reasoning-enhanced training proves more effective than pure scaling for overcoming these limitations, though style transfer remains the most challenging capability across all model types. SVGenius establishes the first systematic evaluation framework for SVG processing, providing crucial insights for developing more capable vector graphics models and advancing automated graphic design applications. Appendix and supplementary materials (including all data and code) are available at https://zju-real.github.io/SVGenius.
