# GL-LowPopArt: A Nearly Instance-Wise Minimax-Optimal Estimator for Generalized Low-Rank Trace Regression

arXiv: https://arxiv.org/abs/2506.03074 · HTML: https://mlsanity.com/paper/2506.03074/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Jun 2025.

## Built on by (most cited first, 4 of 4)

- [Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferences](https://mlsanity.com/paper/2602.23116/) (2026)
- [Too Easily Fooled? Prompt Injection Breaks LLMs on Frustratingly Simple Multiple-Choice Questions](https://mlsanity.com/paper/2508.13214/) (2025)
- [Online Minimization of Polarization and Disagreement via Low-Rank Matrix Bandits](https://mlsanity.com/paper/2510.00803/) (2025)
- [A Jointly Efficient and Optimal Algorithm for Heteroskedastic Generalized Linear Bandits with Adversarial Corruptions](https://mlsanity.com/paper/2602.10971/) (2026)

## Abstract (arXiv)

We present `GL-LowPopArt`, a novel Catoni-style estimator for generalized low-rank trace regression. Building on `LowPopArt` (Jang et al., 2024), it employs a two-stage approach: nuclear norm regularization followed by matrix Catoni estimation. We establish state-of-the-art estimation error bounds, surpassing existing guarantees (Fan et al., 2019; Kang et al., 2022), and reveal a novel experimental design objective, GL(π). The key technical challenge is controlling bias from the nonlinear inverse link function, which we address with our two-stage approach. We prove a *local minimax lower bound*, showing that our `GL-LowPopArt` enjoys instance-wise optimality up to the condition number of the ground-truth Hessian. Our method immediately achieves an improved Frobenius error guarantee for generalized linear matrix completion. We also introduce a new problem setting called **bilinear dueling bandits**, a contextualized version of dueling bandits with a general preference model. Using an explore-then-commit approach with `GL-LowPopArt', we show an improved Borda regret bound over na"ive vectorization (Wu et al., 2024).
