# A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks

arXiv: https://arxiv.org/abs/2506.02883 · HTML: https://mlsanity.com/paper/2506.02883/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 29 of its 34 references that are in the map.
- First posted on arXiv 3 Jun 2025.

## Placed in

- Offline RL and imitation learning from data / [Decision transformers and sequence modeling](https://mlsanity.com/offlinerl/decision-transformers-and-sequence-modeling/)

## Builds on (most cited first, 29 of 29)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [Experience Replay for Continual Learning](https://mlsanity.com/paper/1811.11682/) (2018)
- [A Comprehensive Survey of Continual Learning: Theory, Method and Application](https://mlsanity.com/paper/2302.00487/) (2023)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Measuring Catastrophic Forgetting in Neural Networks](https://mlsanity.com/paper/1708.02072/) (2017)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Goal-conditioned Imitation Learning](https://mlsanity.com/paper/1906.05838/) (2019)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [Continual World: A Robotic Benchmark For Continual Reinforcement Learning](https://mlsanity.com/paper/2105.10919/) (2021)
- [Don't forget, there is more than forgetting: new metrics for Continual Learning](https://mlsanity.com/paper/1810.13166/) (2018)
- [Learning Neural Network Subspaces](https://mlsanity.com/paper/2102.10472/) (2021)
- [Reinforcement Learning from Passive Data via Latent Intentions](https://mlsanity.com/paper/2304.04782/) (2023)
- [Maintaining Plasticity in Continual Learning via Regenerative Regularization](https://mlsanity.com/paper/2308.11958/) (2023)
- [Continual Model-Based Reinforcement Learning with Hypernetworks](https://mlsanity.com/paper/2009.11997/) (2020)
- [CORA: Benchmarks, Baselines, and Metrics as a Platform for Continual Reinforcement Learning Agents](https://mlsanity.com/paper/2110.10067/) (2021)
- [The Atari Grand Challenge Dataset](https://mlsanity.com/paper/1705.10998/) (2017)
- [Efficient Active Imitation Learning with Random Network Distillation](https://mlsanity.com/paper/2411.01894/) (2024)
- [Continual Offline Reinforcement Learning via Diffusion-based Dual Generative Replay](https://mlsanity.com/paper/2404.10662/) (2024)
- [Towards Game-Playing AI Benchmarks via Performance Reporting Standards](https://mlsanity.com/paper/2007.02742/) (2020)
- [Learning Computational Efficient Bots with Costly Features](https://mlsanity.com/paper/2308.09629/) (2023)
- [Hierarchical Subspaces of Policies for Continual Offline Reinforcement Learning](https://mlsanity.com/paper/2412.14865/) (2024)
- [A Benchmark Environment for Offline Reinforcement Learning in Racing Games](https://mlsanity.com/paper/2407.09415/) (2024)

## Built on by (most cited first, 2 of 2)

- [A Survey of Continual Reinforcement Learning](https://mlsanity.com/paper/2506.21872/) (2025)
- [AbideGym: Turning Static RL Worlds into Adaptive Challenges](https://mlsanity.com/paper/2509.21234/) (2025)

## Abstract (arXiv)

Autonomous agents operating in domains such as robotics or video game simulations must adapt to changing tasks without forgetting about the previous ones. This process called Continual Reinforcement Learning poses non-trivial difficulties, from preventing catastrophic forgetting to ensuring the scalability of the approaches considered. Building on recent advances, we introduce a benchmark providing a suite of video-game navigation scenarios, thus filling a gap in the literature and capturing key challenges : catastrophic forgetting, task adaptation, and memory efficiency. We define a set of various tasks and datasets, evaluation protocols, and metrics to assess the performance of algorithms, including state-of-the-art baselines. Our benchmark is designed not only to foster reproducible research and to accelerate progress in continual reinforcement learning for gaming, but also to provide a reproducible framework for production pipelines -- helping practitioners to identify and to apply effective approaches.
