# FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts

arXiv: https://arxiv.org/abs/2506.02781 · HTML: https://mlsanity.com/paper/2506.02781/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 67 references that are in the map.
- First posted on arXiv 3 Jun 2025.

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [A Generalization of Transformer Networks to Graphs](https://mlsanity.com/paper/2012.09699/) (2020)
- [DiGress: Discrete Denoising diffusion for graph generation](https://mlsanity.com/paper/2209.14734/) (2022)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [The Role of ImageNet Classes in Fr'echet Inception Distance](https://mlsanity.com/paper/2203.06026/) (2022)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [OpenShape: Scaling Up 3D Shape Representation Towards Open-World Understanding](https://mlsanity.com/paper/2305.10764/) (2023)
- [Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image](https://mlsanity.com/paper/2002.12212/) (2020)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [LayoutDM: Discrete Diffusion Model for Controllable Layout Generation](https://mlsanity.com/paper/2303.08137/) (2023)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models](https://mlsanity.com/paper/1811.12463/) (2018)
- [MiDi: Mixed Graph and 3D Denoising Diffusion for Molecule Generation](https://mlsanity.com/paper/2302.09048/) (2023)
- [InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset](https://mlsanity.com/paper/1809.00716/) (2018)
- [Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs](https://mlsanity.com/paper/2108.08841/) (2021)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [IM2CAD](https://mlsanity.com/paper/1608.05137/) (2016)

## Built on by (most cited first, 8 of 8)

- [SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis](https://mlsanity.com/paper/2508.18597/) (2025)
- [SceneNAT: Masked Generative Modeling for Language-Guided Indoor Scene Synthesis](https://mlsanity.com/paper/2601.07218/) (2026)
- [Function2Scene: 3D Indoor Scene Layout from Functional Specifications](https://mlsanity.com/paper/2605.30819/) (2026)
- [Global-Local Monte Carlo Tree Search in Vision-Language Models for Text-to-3D Indoor Scene Generation](https://mlsanity.com/paper/2606.06002/) (2026)
- [FurniMAS: Language-Guided Furniture Decoration using Multi-Agent System](https://mlsanity.com/paper/2507.04770/) (2025)
- [VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement](https://mlsanity.com/paper/2605.17102/) (2026)
- [Scene Retargeting: Learning Object Placement with Analogical Transfer](https://mlsanity.com/paper/2609.36801/) (2026)
- [Frozen Scenes, Shifting Winners: Configuration Fragility in Text-to-3D Evaluation](https://mlsanity.com/paper/2610.00447/) (2026)

## Abstract (arXiv)

Controllability plays a crucial role in the practical applications of 3D indoor scene synthesis. Existing works either allow rough language-based control, that is convenient but lacks fine-grained scene customization, or employ graph based control, which offers better controllability but demands considerable knowledge for the cumbersome graph design process. To address these challenges, we present FreeScene, a user-friendly framework that enables both convenient and effective control for indoor scene synthesis.Specifically, FreeScene supports free-form user inputs including text description and/or reference images, allowing users to express versatile design intentions. The user inputs are adequately analyzed and integrated into a graph representation by a VLM-based Graph Designer. We then propose MG-DiT, a Mixed Graph Diffusion Transformer, which performs graph-aware denoising to enhance scene generation. Our MG-DiT not only excels at preserving graph structure but also offers broad applicability to various tasks, including, but not limited to, text-to-scene, graph-to-scene, and rearrangement, all within a single model. Extensive experiments demonstrate that FreeScene provides an efficient and user-friendly solution that unifies text-based and graph based scene synthesis, outperforming state-of-the-art methods in terms of both generation quality and controllability in a range of applications.
