# Maximizing the Promptness of Metaverse Systems using Edge Computing by Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2506.02657 · HTML: https://mlsanity.com/paper/2506.02657/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for energy, networks and operations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 2 of its 12 references that are in the map.
- First posted on arXiv 3 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [RL for energy, networks and operations](https://mlsanity.com/deeprl/rl-for-energy-networks-and-operations/)

## Builds on (most cited first, 2 of 2)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Optimizing Communication and Computation for Multi-UAV Information Gathering Applications](https://mlsanity.com/paper/1610.04091/) (2016)

## Abstract (arXiv)

Metaverse and Digital Twin (DT) have attracted much academic and industrial attraction to approach the future digital world. This paper introduces the advantages of deep reinforcement learning (DRL) in assisting Metaverse system-based Digital Twin. In this system, we assume that it includes several Metaverse User devices collecting data from the real world to transfer it into the virtual world, a Metaverse Virtual Access Point (MVAP) undertaking the processing of data, and an edge computing server that receives the offloading data from the MVAP. The proposed model works under a dynamic environment with various parameters changing over time. The experiment results show that our proposed DRL algorithm is suitable for offloading tasks to ensure the promptness of DT in a dynamic environment.
