# ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing

arXiv: https://arxiv.org/abs/2506.02459 · HTML: https://mlsanity.com/paper/2506.02459/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 64 of its 88 references that are in the map.
- First posted on arXiv 3 Jun 2025.

## Builds on (most cited first, 30 of 64)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Self-Consistency Improves Chain of Thought Reasoning in Language Models](https://mlsanity.com/paper/2203.11171/) (2022)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Finetuned Language Models Are Zero-Shot Learners](https://mlsanity.com/paper/2109.01652/) (2021)
- [Scaling LLM Test-Time Compute Optimally can be More Effective than Scaling Model Parameters](https://mlsanity.com/paper/2408.03314/) (2024)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [Large Language Monkeys: Scaling Inference Compute with Repeated Sampling](https://mlsanity.com/paper/2407.21787/) (2024)
- [STaR: Bootstrapping Reasoning With Reasoning](https://mlsanity.com/paper/2203.14465/) (2022)
- [Large Language Models](https://mlsanity.com/paper/2307.05782/) (2023)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [RAFT: Reward rAnked FineTuning for Generative Foundation Model Alignment](https://mlsanity.com/paper/2304.06767/) (2023)
- [Scaling Relationship on Learning Mathematical Reasoning with Large Language Models](https://mlsanity.com/paper/2308.01825/) (2023)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling](https://mlsanity.com/paper/1908.00222/) (2019)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [The Role of ImageNet Classes in Fr'echet Inception Distance](https://mlsanity.com/paper/2203.06026/) (2022)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)

## Built on by (most cited first, 6 of 6)

- [InfiniBench: Infinite Benchmarking for Visual Spatial Reasoning with Customizable Scene Complexity](https://mlsanity.com/paper/2511.18200/) (2025)
- [Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing](https://mlsanity.com/paper/2603.03143/) (2026)
- [Context-Enhanced Granular Edit Representation for Efficient and Accurate ASR Post-editing](https://mlsanity.com/paper/2509.14263/) (2025)
- [R3L: Reasoning 3D Layouts from Relative Spatial Relations](https://mlsanity.com/paper/2605.06758/) (2026)
- [Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis](https://mlsanity.com/paper/2608.01973/) (2026)
- [VIGOR: Verifiable Industrial Geometry Optimization and Repair in Scene Programs](https://mlsanity.com/paper/2610.13145/) (2026)

## Abstract (arXiv)

Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scene generation either oversimplify object semantics through one-hot class encodings (e.g., 'chair' or 'table'), require masked diffusion for editing, ignore room boundaries, or rely on floor plan renderings that fail to capture complex layouts. LLM-based methods enable richer semantics via natural language, but lack editing functionality, are limited to rectangular layouts, or rely on weak spatial reasoning from implicit world models. We introduce ReSpace, a generative framework for autoregressive text-driven 3D indoor scene synthesis and editing. Our approach features a compact structured scene representation with explicit room boundaries that enables asset-agnostic deployment and frames scene manipulation as a next-token prediction task, supporting object addition, removal, and swapping via natural language. We employ supervised fine-tuning with a preference alignment stage to train a specialized language model for object addition that accounts for user instructions, spatial geometry, object semantics, and scene-level composition. We further introduce a voxelization-based evaluation metric capturing fine-grained geometric violations beyond 3D bounding boxes. Experiments surpass state-of-the-art on object addition and achieve superior human-perceived quality on the application of full scene synthesis, despite not being trained on it.
