# Asymptotically Optimal Linear Best Feasible Arm Identification with Fixed Budget

arXiv: https://arxiv.org/abs/2506.02386 · HTML: https://mlsanity.com/paper/2506.02386/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 32 references that are in the map.
- First posted on arXiv 3 Jun 2025.

## Builds on (most cited first, 18 of 18)

- [Simple Bayesian Algorithms for Best Arm Identification](https://mlsanity.com/paper/1602.08448/) (2016)
- [Linear Stochastic Bandits Under Safety Constraints](https://mlsanity.com/paper/1908.05814/) (2019)
- [Optimal Best-arm Identification in Linear Bandits](https://mlsanity.com/paper/2006.16073/) (2020)
- [Follow the Leader If You Can, Hedge If You Must](https://mlsanity.com/paper/1301.0534/) (2013)
- [Algorithms for multi-armed bandit problems](https://mlsanity.com/paper/1402.6028/) (2014)
- [The End of Optimism? An Asymptotic Analysis of Finite-Armed Linear Bandits](https://mlsanity.com/paper/1610.04491/) (2016)
- [A Survey on Practical Applications of Multi-Armed and Contextual Bandits](https://mlsanity.com/paper/1904.10040/) (2019)
- [Safe Linear Thompson Sampling with Side Information](https://mlsanity.com/paper/1911.02156/) (2019)
- [On Kernelized Multi-Armed Bandits with Constraints](https://mlsanity.com/paper/2203.15589/) (2022)
- [Fixed-Budget Best-Arm Identification in Structured Bandits](https://mlsanity.com/paper/2106.04763/) (2021)
- [Almost Optimal Variance-Constrained Best Arm Identification](https://mlsanity.com/paper/2201.10142/) (2022)
- [Active Learning with Safety Constraints](https://mlsanity.com/paper/2206.11183/) (2022)
- [Contextual Bandits with Stage-wise Constraints](https://mlsanity.com/paper/2401.08016/) (2024)
- [Constrained Pure Exploration Multi-Armed Bandits with a Fixed Budget](https://mlsanity.com/paper/2211.14768/) (2022)
- [Polynomial-time Algorithms for Multiple-arm Identification with Full-bandit Feedback](https://mlsanity.com/paper/1902.10582/) (2019)
- [Price of Safety in Linear Best Arm Identification](https://mlsanity.com/paper/2309.08709/) (2023)
- [Optimal Exploration is no harder than Thompson Sampling](https://mlsanity.com/paper/2310.06069/) (2023)
- [Pure Exploration for Constrained Best Mixed Arm Identification with a Fixed Budget](https://mlsanity.com/paper/2405.15090/) (2024)

## Built on by (most cited first, 1 of 1)

- [Efficient Multi-objective Prompt Optimization via Pure-exploration Bandits](https://mlsanity.com/paper/2605.14553/) (2026)

## Abstract (arXiv)

The challenge of identifying the best feasible arm within a fixed budget has attracted considerable interest in recent years. However, a notable gap remains in the literature: the exact exponential rate at which the error probability approaches zero has yet to be established, even in the relatively simple setting of K-armed bandits with Gaussian noise. In this paper, we address this gap by examining the problem within the context of linear bandits. We introduce a novel algorithm for best feasible arm identification that guarantees an exponential decay in the error probability. Remarkably, the decay rate -- characterized by the exponent -- matches the theoretical lower bound derived using information-theoretic principles. Our approach leverages a posterior sampling framework embedded within a game-based sampling rule involving a min-learner and a max-learner. This strategy shares its foundations with Thompson sampling, but is specifically tailored to optimize the identification process under fixed-budget constraints. Furthermore, we validate the effectiveness of our algorithm through comprehensive empirical evaluations across various problem instances with different levels of complexity. The results corroborate our theoretical findings and demonstrate that our method outperforms several benchmark algorithms in terms of both accuracy and efficiency.
