# Decoupled Hierarchical Reinforcement Learning with State Abstraction for Discrete Grids

arXiv: https://arxiv.org/abs/2506.02050 · HTML: https://mlsanity.com/paper/2506.02050/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 27 references that are in the map.
- First posted on arXiv 1 Jun 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 13 of 13)

- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [DeepMDP: Learning Continuous Latent Space Models for Representation Learning](https://mlsanity.com/paper/1906.02736/) (2019)
- [A Closer Look at Invalid Action Masking in Policy Gradient Algorithms](https://mlsanity.com/paper/2006.14171/) (2020)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability](https://mlsanity.com/paper/2107.06277/) (2021)
- [PRIMAL: Pathfinding via Reinforcement and Imitation Multi-Agent Learning](https://mlsanity.com/paper/1809.03531/) (2018)
- [Approximate information state for approximate planning and reinforcement learning in partially observed systems](https://mlsanity.com/paper/2010.08843/) (2020)
- [Memory-based Deep Reinforcement Learning for POMDPs](https://mlsanity.com/paper/2102.12344/) (2021)
- [Managing engineering systems with large state and action spaces through deep reinforcement learning](https://mlsanity.com/paper/1811.02052/) (2018)
- [Hierarchical Reinforcement Learning Based on Planning Operators](https://mlsanity.com/paper/2309.14237/) (2023)

## Abstract (arXiv)

Effective agent exploration remains a core challenge in reinforcement learning (RL) for complex discrete state-space environments, particularly under partial observability. This paper presents a decoupled hierarchical RL framework integrating state abstraction (DcHRL-SA) to address this issue. The proposed method employs a dual-level architecture, consisting of a high level RL-based actor and a low-level rule-based policy, to promote effective exploration. Additionally, state abstraction method is incorporated to cluster discrete states, effectively lowering state dimensionality. Experiments conducted in two discrete customized grid environments demonstrate that the proposed approach consistently outperforms PPO in terms of exploration efficiency, convergence speed, cumulative reward, and policy stability. These results demonstrate a practical approach for integrating decoupled hierarchical policies and state abstraction in discrete grids with large-scale exploration space. Code will be available at https://github.com/XQY169/DcHRL-SA.
