# GSCodec Studio: A Modular Framework for Gaussian Splat Compression

arXiv: https://arxiv.org/abs/2506.01822 · HTML: https://mlsanity.com/paper/2506.01822/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 67 of its 77 references that are in the map.
- First posted on arXiv 2 Jun 2025.

## Builds on (most cited first, 30 of 67)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Learned Image Compression with Discretized Gaussian Mixture Likelihoods and Attention Modules](https://mlsanity.com/paper/2001.01568/) (2020)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [A White Paper on Neural Network Quantization](https://mlsanity.com/paper/2106.08295/) (2021)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [CompressAI: a PyTorch library and evaluation platform for end-to-end compression research](https://mlsanity.com/paper/2011.03029/) (2020)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)

## Built on by (most cited first, 11 of 11)

- [RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing](https://mlsanity.com/paper/2602.19753/) (2026)
- [Lightweight 3D Gaussian Splatting Compression via Video Codec](https://mlsanity.com/paper/2512.11186/) (2025)
- [Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2512.24742/) (2025)
- [Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting](https://mlsanity.com/paper/2606.30017/) (2026)
- [Image-Conditioned 3D Gaussian Splat Quantization](https://mlsanity.com/paper/2508.15372/) (2025)
- [Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Framework](https://mlsanity.com/paper/2510.10492/) (2025)
- [HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression](https://mlsanity.com/paper/2602.00671/) (2026)
- [EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting](https://mlsanity.com/paper/2603.06216/) (2026)
- [Robust, Estimator-Agnostic Dynamic 3DGS Compression](https://mlsanity.com/paper/2609.25633/) (2026)
- [Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting](https://mlsanity.com/paper/2610.05289/) (2026)
- [Efficient Gaussian Splatting Sequence Compression with Standard Video Codecs](https://mlsanity.com/paper/2610.07795/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising format for next-generation immersive media. However, their high storage requirements pose significant challenges for practical use in sharing, transmission, and storage. Despite various studies exploring GS compression from different perspectives, these efforts remain scattered across separate repositories, complicating benchmarking and the integration of best practices. To address this gap, we present GSCodec Studio, a unified and modular framework for GS reconstruction, compression, and rendering. The framework incorporates a diverse set of 3D/4D GS reconstruction methods and GS compression techniques as modular components, facilitating flexible combinations and comprehensive comparisons. By integrating best practices from community research and our own explorations, GSCodec Studio supports the development of compact representation and compression solutions for static and dynamic Gaussian Splats, namely our Static and Dynamic GSCodec, achieving competitive rate-distortion performance in static and dynamic GS compression. The code for our framework is publicly available at https://github.com/JasonLSC/GSCodec_Studio , to advance the research on Gaussian Splats compression.
