# ADEPT: Adaptive Diffusion Environment for Policy Transfer Sim-to-Real

arXiv: https://arxiv.org/abs/2506.01759 · HTML: https://mlsanity.com/paper/2506.01759/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 57 of its 79 references that are in the map.
- First posted on arXiv 2 Jun 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Deep reinforcement learning methods / [RL with diffusion and flow models](https://mlsanity.com/deeprl/rl-with-diffusion-and-flow-models/)

## Builds on (most cited first, 30 of 57)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning by Cheating](https://mlsanity.com/paper/1912.12294/) (2019)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [Guided Conditional Diffusion for Controllable Traffic Simulation](https://mlsanity.com/paper/2210.17366/) (2022)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Automatic Curriculum Learning For Deep RL: A Short Survey](https://mlsanity.com/paper/2003.04664/) (2020)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [InitNO: Boosting Text-to-Image Diffusion Models via Initial Noise Optimization](https://mlsanity.com/paper/2404.04650/) (2024)

## Abstract (arXiv)

Model-free reinforcement learning has emerged as a powerful method for developing robust robot control policies capable of navigating through complex and unstructured environments. The effectiveness of these methods hinges on two essential elements: (1) the use of massively parallel physics simulations to expedite policy training, and (2) an environment generator tasked with crafting sufficiently challenging yet attainable environments to facilitate continuous policy improvement. Existing methods of outdoor environment generation often rely on heuristics constrained by a set of parameters, limiting the diversity and realism. In this work, we introduce ADEPT, a novel Adaptive Diffusion Environment for Policy Transfer in the zero-shot sim-to-real fashion that leverages Denoising Diffusion Probabilistic Models to dynamically expand existing training environments by adding more diverse and complex environments adaptive to the current policy. ADEPT guides the diffusion model's generation process through initial noise optimization, blending noise-corrupted environments from existing training environments weighted by the policy's performance in each corresponding environment. By manipulating the noise corruption level, ADEPT seamlessly transitions between generating similar environments for policy fine-tuning and novel ones to expand training diversity. To benchmark ADEPT in off-road navigation, we propose a fast and effective multi-layer map representation for wild environment generation. Our experiments show that the policy trained by ADEPT outperforms both procedural generated and natural environments, along with popular navigation methods.
