# WoMAP: World Models For Embodied Open-Vocabulary Object Localization

arXiv: https://arxiv.org/abs/2506.01600 · HTML: https://mlsanity.com/paper/2506.01600/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 42 of its 48 references that are in the map.
- First posted on arXiv 2 Jun 2025.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 30 of 42)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning](https://mlsanity.com/paper/2411.04983/) (2024)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation](https://mlsanity.com/paper/2301.13166/) (2023)
- [Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale](https://mlsanity.com/paper/2204.03514/) (2022)
- [Navigating to Objects in the Real World](https://mlsanity.com/paper/2212.00922/) (2022)
- [PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav](https://mlsanity.com/paper/2301.07302/) (2023)
- [Navigation with Large Language Models: Semantic Guesswork as a Heuristic for Planning](https://mlsanity.com/paper/2310.10103/) (2023)
- [GOAT: GO to Any Thing](https://mlsanity.com/paper/2311.06430/) (2023)
- [Auxiliary Tasks and Exploration Enable ObjectNav](https://mlsanity.com/paper/2104.04112/) (2021)
- [Explore until Confident: Efficient Exploration for Embodied Question Answering](https://mlsanity.com/paper/2403.15941/) (2024)
- [HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigation](https://mlsanity.com/paper/2409.14296/) (2024)
- [SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting](https://mlsanity.com/paper/2409.10161/) (2024)

## Built on by (most cited first, 9 of 9)

- [A Comprehensive Survey on World Models for Embodied AI](https://mlsanity.com/paper/2510.16732/) (2025)
- [Do World Action Models Generalize Better than VLAs? A Robustness Study](https://mlsanity.com/paper/2603.22078/) (2026)
- [Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions](https://mlsanity.com/paper/2601.07823/) (2026)
- [From World Models to World Action Models: A Concise Tutorial for Robotics](https://mlsanity.com/paper/2607.00836/) (2026)
- [E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2604.17969/) (2026)
- [Pondering the Way: Spatial-perceiving World Action Model for Embodied Navigation](https://mlsanity.com/paper/2606.29908/) (2026)
- [Geometry Meets Vision: Revisiting Pretrained Semantics in Distilled Fields](https://mlsanity.com/paper/2510.03104/) (2025)
- [CST-WM: A Causally Structured World Model for Embodied Visual Tracking](https://mlsanity.com/paper/2609.06302/) (2026)
- [EpicWorldModel: Exploration-driven Planning with Latent World Models](https://mlsanity.com/paper/2610.05996/) (2026)

## Abstract (arXiv)

Language-instructed active object localization is a critical challenge for robots, requiring efficient exploration of partially observable environments. However, state-of-the-art approaches either struggle to generalize beyond demonstration datasets (e.g., imitation learning methods) or fail to generate physically grounded actions (e.g., VLMs). To address these limitations, we introduce WoMAP (World Models for Active Perception): a recipe for training open-vocabulary object localization policies that: (i) uses a Gaussian Splatting-based real-to-sim-to-real pipeline for scalable data generation without the need for expert demonstrations, (ii) distills dense rewards signals from open-vocabulary object detectors, and (iii) leverages a latent world model for dynamics and rewards prediction to ground high-level action proposals at inference time. Rigorous simulation and hardware experiments demonstrate WoMAP's superior performance in a broad range of zero-shot object localization tasks, with more than 9x and 2x higher success rates compared to VLM and diffusion policy baselines, respectively. Further, we show that WoMAP achieves strong generalization and sim-to-real transfer on a TidyBot.
