# GRAM: Spatial general-purpose audio representation models for real-world applications

arXiv: https://arxiv.org/abs/2506.00934 · HTML: https://mlsanity.com/paper/2506.00934/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 41 of its 59 references that are in the map.
- First posted on arXiv 1 Jun 2025.

## Builds on (most cited first, 30 of 41)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [HuBERT: Self-Supervised Speech Representation Learning by Masked Prediction of Hidden Units](https://mlsanity.com/paper/2106.07447/) (2021)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Speech Commands: A Dataset for Limited-Vocabulary Speech Recognition](https://mlsanity.com/paper/1804.03209/) (2018)
- [SUPERB: Speech processing Universal PERformance Benchmark](https://mlsanity.com/paper/2105.01051/) (2021)
- [Qwen-Audio: Advancing Universal Audio Understanding via Unified Large-Scale Audio-Language Models](https://mlsanity.com/paper/2311.07919/) (2023)
- [Libri-Light: A Benchmark for ASR with Limited or No Supervision](https://mlsanity.com/paper/1912.07875/) (2019)
- [BEATs: Audio Pre-Training with Acoustic Tokenizers](https://mlsanity.com/paper/2212.09058/) (2022)
- [FSD50K: An Open Dataset of Human-Labeled Sound Events](https://mlsanity.com/paper/2010.00475/) (2020)
- [Self-Supervised Speech Representation Learning: A Review](https://mlsanity.com/paper/2205.10643/) (2022)
- [Efficient Training of Audio Transformers with Patchout](https://mlsanity.com/paper/2110.05069/) (2021)
- [Neural Audio Synthesis of Musical Notes with WaveNet Autoencoders](https://mlsanity.com/paper/1704.01279/) (2017)
- [HTS-AT: A Hierarchical Token-Semantic Audio Transformer for Sound Classification and Detection](https://mlsanity.com/paper/2202.00874/) (2022)
- [Contrastive Learning of General-Purpose Audio Representations](https://mlsanity.com/paper/2010.10915/) (2020)
- [SSAST: Self-Supervised Audio Spectrogram Transformer](https://mlsanity.com/paper/2110.09784/) (2021)
- [Pyroomacoustics: A Python package for audio room simulations and array processing algorithms](https://mlsanity.com/paper/1710.04196/) (2017)
- [VoxLingua107: a Dataset for Spoken Language Recognition](https://mlsanity.com/paper/2011.12998/) (2020)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [Sound Event Localization and Detection of Overlapping Sources Using Convolutional Recurrent Neural Networks](https://mlsanity.com/paper/1807.00129/) (2018)
- [PSLA: Improving Audio Tagging with Pretraining, Sampling, Labeling, and Aggregation](https://mlsanity.com/paper/2102.01243/) (2021)
- [MAE-AST: Masked Autoencoding Audio Spectrogram Transformer](https://mlsanity.com/paper/2203.16691/) (2022)
- [WHAMR!: Noisy and Reverberant Single-Channel Speech Separation](https://mlsanity.com/paper/1910.10279/) (2019)
- [Masked Spectrogram Modeling using Masked Autoencoders for Learning General-purpose Audio Representation](https://mlsanity.com/paper/2204.12260/) (2022)
- [Towards Learning Universal Audio Representations](https://mlsanity.com/paper/2111.12124/) (2021)
- [Masked Spectrogram Prediction For Self-Supervised Audio Pre-Training](https://mlsanity.com/paper/2204.12768/) (2022)
- [STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events](https://mlsanity.com/paper/2306.09126/) (2023)
- [Overview and Evaluation of Sound Event Localization and Detection in DCASE 2019](https://mlsanity.com/paper/2009.02792/) (2020)

## Abstract (arXiv)

Audio foundation models learn general-purpose audio representations that facilitate a wide range of downstream tasks. While the performance of these models has greatly increased for conventional single-channel, dry audio clips, their success in real-world acoustic environments with reverberation and noise is limited. Furthermore, most audio foundation models ignore the spatial dimension of real-world acoustic environments, ruling out tasks involving sound localization. To address these limitations, we propose GRAM: a general-purpose real-world audio model that employs a multi-channel masked autoencoder to efficiently learn spatial audio representations. We evaluated GRAM and other audio foundation models in a standardized manner on high-quality simulations of naturalistic, spatial acoustic environments as well as recordings of real-world environments and release these two complementary benchmark task suites: NatHEAR and RealSELD. Our results demonstrate that GRAM outperforms all state-of-the-art self-supervised audio foundation models on NatHEAR and the clean, single-channel version HEAR, while using only a fraction of the training data. GRAM also shows state-of-the-art localization performance in simulated environments and generalizes efficiently to real-world recordings in RealSELD. Taken together, GRAM presents a significant advance toward robust spatial audio foundation models for real-world environments.
