# 3D Skeleton-Based Action Recognition: A Review

arXiv: https://arxiv.org/abs/2506.00915 · HTML: https://mlsanity.com/paper/2506.00915/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 132 of its 253 references that are in the map.
- First posted on arXiv 1 Jun 2025.

## Builds on (most cited first, 30 of 132)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Features](https://mlsanity.com/paper/1905.04899/) (2019)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Neural Architecture Search with Reinforcement Learning](https://mlsanity.com/paper/1611.01578/) (2016)
- [Random Erasing Data Augmentation](https://mlsanity.com/paper/1708.04896/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [EDA: Easy Data Augmentation Techniques for Boosting Performance on Text Classification Tasks](https://mlsanity.com/paper/1901.11196/) (2019)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [T-GCN: A Temporal Graph ConvolutionalNetwork for Traffic Prediction](https://mlsanity.com/paper/1811.05320/) (2018)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Efficient Object Localization Using Convolutional Networks](https://mlsanity.com/paper/1411.4280/) (2014)
- [Learning Fine-grained Image Similarity with Deep Ranking](https://mlsanity.com/paper/1404.4661/) (2014)
- [Human Action Recognition from Various Data Modalities: A Review](https://mlsanity.com/paper/2012.11866/) (2020)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN](https://mlsanity.com/paper/1803.04831/) (2018)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)

## Built on by (most cited first, 6 of 6)

- [Label-Efficient Skeleton-based Recognition with Stable-Invertible Graph Convolutional Networks](https://mlsanity.com/paper/2511.17345/) (2025)
- [Active Learning for GCN-based Action Recognition](https://mlsanity.com/paper/2511.21625/) (2025)
- [Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition](https://mlsanity.com/paper/2604.17090/) (2026)
- [DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognition](https://mlsanity.com/paper/2605.09604/) (2026)
- [A Neurosymbolic Framework for Interpretable Skeleton-Based Seizure Detection via Concept-Driven Logical Reasoning](https://mlsanity.com/paper/2606.21252/) (2026)
- [Single-Stream Multi-Feature Fusion with Temporal Robustness for Gait Emotion Recognition](https://mlsanity.com/paper/2609.11680/) (2026)

## Abstract (arXiv)

With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective, often neglecting the fundamental steps involved in skeleton-based action recognition. This oversight tends to ignore key components of skeleton-based action recognition beyond model design and has hindered deeper, more intrinsic understanding of the task. To bridge this gap, our review aims to address these limitations by presenting a comprehensive, task-oriented framework for understanding skeleton-based action recognition. We begin by decomposing the task into a series of sub-tasks, placing particular emphasis on preprocessing steps such as modality derivation and data augmentation. The subsequent discussion delves into critical sub-tasks, including feature extraction and spatio-temporal modeling techniques. Beyond foundational action recognition networks, recently advanced frameworks such as hybrid architectures, Mamba models, large language models (LLMs), and generative models have also been highlighted. Finally, a comprehensive overview of public 3D skeleton datasets is presented, accompanied by an analysis of state-of-the-art algorithms evaluated on these benchmarks. By integrating task-oriented discussions, comprehensive examinations of sub-tasks, and an emphasis on the latest advancements, our review provides a fundamental and accessible structured roadmap for understanding and advancing the field of 3D skeleton-based action recognition.
