# GuessBench: Sensemaking Multimodal Creativity in the Wild

arXiv: https://arxiv.org/abs/2506.00814 · HTML: https://mlsanity.com/paper/2506.00814/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 70 of its 90 references that are in the map.
- First posted on arXiv 1 Jun 2025.

## Placed in

- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 30 of 70)

- [Self-Consistency Improves Chain of Thought Reasoning in Language Models](https://mlsanity.com/paper/2203.11171/) (2022)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [MMBench: Is Your Multi-modal Model an All-around Player?](https://mlsanity.com/paper/2307.06281/) (2023)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual Contexts](https://mlsanity.com/paper/2310.02255/) (2023)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [SEED-Bench: Benchmarking Multimodal LLMs with Generative Comprehension](https://mlsanity.com/paper/2307.16125/) (2023)
- [A Diagram Is Worth A Dozen Images](https://mlsanity.com/paper/1603.07396/) (2016)
- [HallusionBench: An Advanced Diagnostic Suite for Entangled Language Hallucination and Visual Illusion in Large Vision-Language Models](https://mlsanity.com/paper/2310.14566/) (2023)
- [BLINK: Multimodal Large Language Models Can See but Not Perceive](https://mlsanity.com/paper/2404.12390/) (2024)
- [Measuring Multimodal Mathematical Reasoning with MATH-Vision Dataset](https://mlsanity.com/paper/2402.14804/) (2024)
- [OCRBench: On the Hidden Mystery of OCR in Large Multimodal Models](https://mlsanity.com/paper/2305.07895/) (2023)
- [Composer: Creative and Controllable Image Synthesis with Composable Conditions](https://mlsanity.com/paper/2302.09778/) (2023)
- [Enhancing the Reasoning Ability of Multimodal Large Language Models via Mixed Preference Optimization](https://mlsanity.com/paper/2411.10442/) (2024)
- [CharXiv: Charting Gaps in Realistic Chart Understanding in Multimodal LLMs](https://mlsanity.com/paper/2406.18521/) (2024)
- [Art or Artifice? Large Language Models and the False Promise of Creativity](https://mlsanity.com/paper/2309.14556/) (2023)
- [Having Beer after Prayer? Measuring Cultural Bias in Large Language Models](https://mlsanity.com/paper/2305.14456/) (2023)
- [Infini-gram: Scaling Unbounded n-gram Language Models to a Trillion Tokens](https://mlsanity.com/paper/2401.17377/) (2024)
- [Turning Up the Heat: Min-p Sampling for Creative and Coherent LLM Outputs](https://mlsanity.com/paper/2407.01082/) (2024)
- [Math-LLaVA: Bootstrapping Mathematical Reasoning for Multimodal Large Language Models](https://mlsanity.com/paper/2406.17294/) (2024)
- [Modular Pluralism: Pluralistic Alignment via Multi-LLM Collaboration](https://mlsanity.com/paper/2406.15951/) (2024)
- [An analytic theory of creativity in convolutional diffusion models](https://mlsanity.com/paper/2412.20292/) (2024)
- [A Confederacy of Models: a Comprehensive Evaluation of LLMs on Creative Writing](https://mlsanity.com/paper/2310.08433/) (2023)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [CCEdit: Creative and Controllable Video Editing via Diffusion Models](https://mlsanity.com/paper/2309.16496/) (2023)
- [Are Large Language Models Capable of Generating Human-Level Narratives?](https://mlsanity.com/paper/2407.13248/) (2024)
- [MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception](https://mlsanity.com/paper/2312.07472/) (2023)
- [Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft](https://mlsanity.com/paper/2312.09238/) (2023)
- [Do Vision-Language Models Represent Space and How? Evaluating Spatial Frame of Reference Under Ambiguities](https://mlsanity.com/paper/2410.17385/) (2024)

## Built on by (most cited first, 1 of 1)

- [Do You Get the Hint? Benchmarking LLMs on the Board Game Concept](https://mlsanity.com/paper/2510.13271/) (2025)

## Abstract (arXiv)

We propose GuessBench, a novel benchmark that evaluates Vision Language Models (VLMs) on modeling the pervasive, noisy, and pluralistic human creativity. GuessBench sources data from "Guess the Build", an online multiplayer Minecraft minigame where one player constructs a Minecraft build given a concept (e.g. caterpillar) and others try to guess it with natural language hints, presenting a pristine testbed for sensemaking creativity in the wild with VLMs acting as guessers. We curate 1500 images from the actual gameplay and design 2000 problems spanning static and dynamic image settings, natural language hints of varying completeness, and more. Extensive experiments with six open/API VLMs and five reasoning enhancement approaches demonstrate that GuessBench presents a uniquely challenging task in creativity modeling: even the start-of-the-art GPT-4o is incorrect on 34% of instances, while we observe a huge performance gap (13.87% vs. 53.93% on average) between open and API models. When used as a resource to improve VLMs, fine-tuning on the reasoning traces for GuessBench problems improves visual perception tasks by 15.36% on average. Further analysis reveals that VLM performance in creativity sensemaking correlates with the frequency of the concept in training data, while the accuracy drops sharply for concepts in underrepresented cultural contexts and low-resource languages.
