# ViVo: A Dataset for Volumetric Video Reconstruction and Compression

arXiv: https://arxiv.org/abs/2506.00558 · HTML: https://mlsanity.com/paper/2506.00558/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 56 references that are in the map.
- First posted on arXiv 31 May 2025.

## Builds on (most cited first, 29 of 29)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [Learning Blind Video Temporal Consistency](https://mlsanity.com/paper/1808.00449/) (2018)
- [Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering](https://mlsanity.com/paper/2109.07448/) (2021)
- [Real-time Deep Dynamic Characters](https://mlsanity.com/paper/2105.01794/) (2021)
- [HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling](https://mlsanity.com/paper/2204.13686/) (2022)
- [Human Gaussian Splatting: Real-time Rendering of Animatable Avatars](https://mlsanity.com/paper/2311.17113/) (2023)
- [DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering](https://mlsanity.com/paper/2307.10173/) (2023)
- [MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Captures](https://mlsanity.com/paper/2312.02963/) (2023)
- [Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis](https://mlsanity.com/paper/2204.11798/) (2022)
- [Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos](https://mlsanity.com/paper/2409.08353/) (2024)
- [PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling](https://mlsanity.com/paper/2403.16080/) (2024)
- [Immersive Video Compression using Implicit Neural Representations](https://mlsanity.com/paper/2402.01596/) (2024)
- [Implicit-explicit Integrated Representations for Multi-view Video Compression](https://mlsanity.com/paper/2311.17350/) (2023)
- [BVI-CR: A Multi-View Human Dataset for Volumetric Video Compression](https://mlsanity.com/paper/2411.11199/) (2024)
- [UVG-VPC: Voxelized Point Cloud Dataset for Visual Volumetric Video-based Coding](https://mlsanity.com/paper/2504.05888/) (2025)
- [Exploring Dynamic Novel View Synthesis Technologies for Cinematography](https://mlsanity.com/paper/2412.17532/) (2024)

## Built on by (most cited first, 1 of 1)

- [Splatography: Sparse multi-view dynamic Gaussian Splatting for filmmaking challenges](https://mlsanity.com/paper/2511.05152/) (2025)

## Abstract (arXiv)

As research on neural volumetric video reconstruction and compression flourishes, there is a need for diverse and realistic datasets, which can be used to develop and validate reconstruction and compression models. However, existing volumetric video datasets lack diverse content in terms of both semantic and low-level features that are commonly present in real-world production pipelines. In this context, we propose a new dataset, ViVo, for VolumetrIc VideO reconstruction and compression. The dataset is faithful to real-world volumetric video production and is the first dataset to extend the definition of diversity to include both human-centric characteristics (skin, hair, etc.) and dynamic visual phenomena (transparent, reflective, liquid, etc.). Each video sequence in this database contains raw data including fourteen multi-view RGB and depth video pairs, synchronized at 30FPS with per-frame calibration and audio data, and their associated 2-D foreground masks and 3-D point clouds. To demonstrate the use of this database, we have benchmarked three state-of-the-art (SotA) 3-D reconstruction methods and two volumetric video compression algorithms. The obtained results evidence the challenging nature of the proposed dataset and the limitations of existing datasets for both volumetric video reconstruction and compression tasks, highlighting the need to develop more effective algorithms for these applications. The database and the associated results are available at https://vivo-bvicr.github.io/
