# Generative AI for Urban Design: A Stepwise Approach Integrating Human Expertise with Multimodal Diffusion Models

arXiv: https://arxiv.org/abs/2505.24260 · HTML: https://mlsanity.com/paper/2505.24260/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 16 of its 39 references that are in the map.
- First posted on arXiv 30 May 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 16 of 16)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)
- [SRDiff: Single Image Super-Resolution with Diffusion Probabilistic Models](https://mlsanity.com/paper/2104.14951/) (2021)
- [Understanding and Improving Interpolation in Autoencoders via an Adversarial Regularizer](https://mlsanity.com/paper/1807.07543/) (2018)
- [Human-instructed Deep Hierarchical Generative Learning for Automated Urban Planning](https://mlsanity.com/paper/2212.00904/) (2022)
- [Deep Human-guided Conditional Variational Generative Modeling for Automated Urban Planning](https://mlsanity.com/paper/2110.07717/) (2021)
- [Transferring Multiscale Map Styles Using Generative Adversarial Networks](https://mlsanity.com/paper/1905.02200/) (2019)
- [Modeling urbanization patterns with generative adversarial networks](https://mlsanity.com/paper/1801.02710/) (2018)
- [GANmapper: geographical data translation](https://mlsanity.com/paper/2108.04232/) (2021)
- [Symmetric Equilibrium Learning of VAEs](https://mlsanity.com/paper/2307.09883/) (2023)
- [From Geometric Mimicry to Comprehensive Generation: A Context-Informed Multimodal Diffusion Model for Urban Morphology Synthesis](https://mlsanity.com/paper/2409.17049/) (2024)

## Built on by (most cited first, 3 of 3)

- [From Image Generation to Infrastructure Design: a Multi-agent Pipeline for Street Design Generation](https://mlsanity.com/paper/2509.05469/) (2025)
- [StreetDesignAI: Broadening Designer Perspectives Through Multi-Persona Evaluation of Cycling Infrastructure](https://mlsanity.com/paper/2601.15671/) (2026)
- [CoMa: Contextual Massing Generation with Vision-Language Models](https://mlsanity.com/paper/2601.08464/) (2026)

## Abstract (arXiv)

Urban design is a multifaceted process that demands careful consideration of site-specific constraints and collaboration among diverse professionals and stakeholders. The advent of generative artificial intelligence (GenAI) offers transformative potential by improving the efficiency of design generation and facilitating the communication of design ideas. However, most existing approaches are not well integrated with human design workflows. They often follow end-to-end pipelines with limited control, overlooking the iterative nature of real-world design. This study proposes a stepwise generative urban design framework that integrates multimodal diffusion models with human expertise to enable more adaptive and controllable design processes. Instead of generating design outcomes in a single end-to-end process, the framework divides the process into three key stages aligned with established urban design workflows: (1) road network and land use planning, (2) building layout planning, and (3) detailed planning and rendering. At each stage, multimodal diffusion models generate preliminary designs based on textual prompts and image-based constraints, which can then be reviewed and refined by human designers. We design an evaluation framework to assess the fidelity, compliance, and diversity of the generated designs. Experiments using data from Chicago and New York City demonstrate that our framework outperforms baseline models and end-to-end approaches across all three dimensions. This study underscores the benefits of multimodal diffusion models and stepwise generation in preserving human control and facilitating iterative refinements, laying the groundwork for human-AI interaction in urban design solutions.
