# Improved Best-of-Both-Worlds Regret for Bandits with Delayed Feedback

arXiv: https://arxiv.org/abs/2505.24193 · HTML: https://mlsanity.com/paper/2505.24193/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 40 references that are in the map.
- First posted on arXiv 30 May 2025.

## Builds on (most cited first, 26 of 26)

- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Online Learning under Delayed Feedback](https://mlsanity.com/paper/1306.0686/) (2013)
- [Delay and Cooperation in Nonstochastic Bandits](https://mlsanity.com/paper/1602.04741/) (2016)
- [Linear Bandits with Stochastic Delayed Feedback](https://mlsanity.com/paper/1807.02089/) (2018)
- [Stochastic Bandit Models for Delayed Conversions](https://mlsanity.com/paper/1706.09186/) (2017)
- [An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial bandits](https://mlsanity.com/paper/1605.08722/) (2016)
- [Nonstochastic Multiarmed Bandits with Unrestricted Delays](https://mlsanity.com/paper/1906.00670/) (2019)
- [An Optimal Algorithm for Adversarial Bandits with Arbitrary Delays](https://mlsanity.com/paper/1910.06054/) (2019)
- [An Improved Parametrization and Analysis of the EXP3++ Algorithm for Stochastic and Adversarial Bandits](https://mlsanity.com/paper/1702.06103/) (2017)
- [Stochastic bandits with arm-dependent delays](https://mlsanity.com/paper/2006.10459/) (2020)
- [Stochastic Multi-Armed Bandits with Unrestricted Delay Distributions](https://mlsanity.com/paper/2106.02436/) (2021)
- [Learning Adversarial Markov Decision Processes with Delayed Feedback](https://mlsanity.com/paper/2012.14843/) (2020)
- [A Blackbox Approach to Best of Both Worlds in Bandits and Beyond](https://mlsanity.com/paper/2302.09739/) (2023)
- [Adapting to Delays and Data in Adversarial Multi-Armed Bandits](https://mlsanity.com/paper/2010.06022/) (2020)
- [A Best-of-Both-Worlds Algorithm for Bandits with Delayed Feedback](https://mlsanity.com/paper/2206.14906/) (2022)
- [Delayed Feedback in Generalised Linear Bandits Revisited](https://mlsanity.com/paper/2207.10786/) (2022)
- [Nonstochastic Bandits and Experts with Arm-Dependent Delays](https://mlsanity.com/paper/2111.01589/) (2021)
- [Nonstochastic Bandits with Composite Anonymous Feedback](https://mlsanity.com/paper/2112.02866/) (2021)
- [A Unified Analysis of Nonstochastic Delayed Feedback for Combinatorial Semi-Bandits, Linear Bandits, and MDPs](https://mlsanity.com/paper/2305.08629/) (2023)
- [Confidence-Budget Matching for Sequential Budgeted Learning](https://mlsanity.com/paper/2102.03400/) (2021)
- [A Best-of-both-worlds Algorithm for Bandits with Delayed Feedback with Robustness to Excessive Delays](https://mlsanity.com/paper/2308.10675/) (2023)
- [Adaptive Learning Rate for Follow-the-Regularized-Leader: Competitive Analysis and Best-of-Both-Worlds](https://mlsanity.com/paper/2403.00715/) (2024)
- [Contextual Linear Bandits with Delay as Payoff](https://mlsanity.com/paper/2502.12528/) (2025)
- [Thompson Sampling with Unrestricted Delays](https://mlsanity.com/paper/2202.12431/) (2022)
- [Delay as Payoff in MAB](https://mlsanity.com/paper/2408.15158/) (2024)

## Built on by (most cited first, 2 of 2)

- [Near-Optimal Stochastic Linear Bandits with Delay](https://mlsanity.com/paper/2606.16656/) (2026)
- [Pooling and Drift in Delayed Bandits](https://mlsanity.com/paper/2609.01761/) (2026)

## Abstract (arXiv)

We study the multi-armed bandit problem with adversarially chosen delays in the Best-of-Both-Worlds (BoBW) framework, which aims to achieve near-optimal performance in both stochastic and adversarial environments. While prior work has made progress toward this goal, existing algorithms suffer from significant gaps to the known lower bounds, especially in the stochastic settings. Our main contribution is a new algorithm that, up to logarithmic factors, matches the known lower bounds in each setting individually. In the adversarial case, our algorithm achieves regret of widetildeO(√KT + √D), which is optimal up to logarithmic terms, where T is the number of rounds, K is the number of arms, and D is the cumulative delay. In the stochastic case, we provide a regret bound which scale as sumi:Deltai>0left(log T/Deltairight) + frac1Ksum Deltai σmax, where Deltai is the sub-optimality gap of arm i and σmax is the maximum number of missing observations. To the best of our knowledge, this is the first BoBW algorithm to simultaneously match the lower bounds in both stochastic and adversarial regimes in delayed environment. Moreover, even beyond the BoBW setting, our stochastic regret bound is the first to match the known lower bound under adversarial delays, improving the second term over the best known result by a factor of K.
