# ConversAR: Exploring Embodied LLM-Powered Group Conversations in Augmented Reality for Second Language Learners

arXiv: https://arxiv.org/abs/2505.24000 · HTML: https://mlsanity.com/paper/2505.24000/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 May 2025.

## Built on by (most cited first, 1 of 1)

- [Bias in the Ear of the Listener: Assessing Sensitivity in Audio Language Models Across Linguistic, Demographic, and Positional Variations](https://mlsanity.com/paper/2602.01030/) (2026)

## Abstract (arXiv)

Group conversations are valuable for second language (L2) learners as they provide opportunities to practice listening and speaking, exercise complex turn-taking skills, and experience group social dynamics in a target language. However, most existing Augmented Reality (AR)-based conversational learning tools focus on dyadic interactions rather than group dialogues. Although research has shown that AR can help reduce speaking anxiety and create a comfortable space for practicing speaking skills in dyadic scenarios, especially with Large Language Model (LLM)-based conversational agents, the potential for group language practice using these technologies remains largely unexplored. We introduce ConversAR, a gpt-4o powered AR application, that enables L2 learners to practice contextualized group conversations. Our system features two embodied LLM agents with vision-based scene understanding and live captions. In a system evaluation with 10 participants, users reported reduced speaking anxiety and increased learner autonomy compared to perceptions of in-person practice methods with other learners.
